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Thank you for the review! In my project, the materials are visible, which means they are properly connected. I’ve just submitted an update, so it’s possible something became disconnected along the way.

I’m sending the version I currently have in the project, as shown in the first screenshot on the project page. Tomorrow, the project will also receive an update to the LOD system in DGC.

What I could identify is that all the prefabs and scene meshes have assigned the EA_Shared.material material. This material has no texture assigned. If I assigned to it, most of the prefabs will work with exception of same vegetation like grass included in Slavica Free scene.

Thanks for taking such a thorough look through the project. Yes, the grass originally uses a shader in the Unity version.

Assigning a transparent material would solve the issue, but the grass wouldn’t have any animation. I’ll try to come up with a Godot shader that supports wind simulation.

you could take a look at binbun's grass shader too
also there are quite a few links that say they are free but are priced