Submissions open from 2026-08-07 16:00:00 to 2026-08-17 06:59:59
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August 7-17, 2026

Xogot Jam 4

A Godot Game Jam for iPhone, iPad, and Mac

Build with Xogot on iPad, iPhone, Mac (or any combination of them) over two weekends of game development. Create, experiment, and share a game designed with mobile in mind.

Build Anywhere. Ship to Itch.

Whether you're just starting out or you're a seasoned Godot developer, this jam is your chance to explore what happens when game development goes fully mobile.

Work entirely from iPad or iPhone, use Xogot for Mac for a desktop workspace, or move between them as your project takes shape. Sketch ideas with Apple Pencil, sculpt 3D assets on iPad, animate, manage source control, export a web build, and publish using the tools that fit your process.

Xogot for Mac is fully eligible for the jam, and you may use it for most or all of your development.

Prefer Godot on Windows or Linux? Give Xogot Connect  a try.

Sponsors

Working Copy - Powerful Git client for iOS

Nomad Sculpt - Sculpt, paint, and create in 3D

Morphin - 3D animation and rigging

Pixquare - Pixel art editor

ShipGodot - Ship Godot games to iOS

Theme

The theme for Xogot Jam 4 is:

"Handoff"

Handoff is a theme about passing something from one person, place, device, or generation to another.

Whether it’s picking up on your iPad where you left off on your Mac, passing the ball to a teammate, or entrusting control of the world's most valuable company to your successor, every handoff creates an opportunity for something to change.

You can interpret the theme literally, metaphorically, or mechanically. Pass an object between characters, switch control at the right moment, inherit someone else’s responsibilities, continue an unfinished journey, or explore what happens when something important ends up in a new pair of hands.

Schedule

  • Start: Friday, August 7th, 12:00 PM EDT
  • End: Monday, August 17th, 2:59 AM EDT
  • Theme: Handoff

Requirements

Judging Criteria

All participants who submit a game will be able to vote on other submissions during the voting period. Entries will be judged based on:

  • Creative use of the jam theme
  • How extensively and effectively you used Xogot on iPad, iPhone, or Mac
  • How thoughtfully your game was designed and tested for iPhone and iPad
    Using other tools from across the Apple ecosystem, such as those from our sponsors, may strengthen your entry but is not required.

This jam isn't just about the final result. It's about exploring what game development can look like across the Apple ecosystem.

Prizes

First Place

  • Xogot Lifetime Unlock
  • Nomad Sculpt License
  • Morphin License
  • Pixquare Lifetime Full Access
  • ShipGodot License
  • Working Copy Pro Unlock

All the tools you need to build on mobile.

     
     

Second Place

  • One free year of Xogot
  • Choice of Nomad Sculpt, Morphin, Pixquare, ShipGodot, or Working Copy License

Free Xogot Access

All participants will receive a free one-month subscription to Xogot Pro for use during the jam.

  • If you don't already have Xogot, join the Xogot Jam and then fill out this Xogot Game Jam form so we can get you set up before the jam starts.

What's Allowed

  • Games can be solo or team projects.
  • You can use existing assets, starter templates, or community add-ons. Please clearly credit third-party assets.
  • You can use Godot and Xogot, but please share how you made use of each.
  • The game must be publicly playable on itch.io at submission.
  • LLM and AI tools are allowed for development, but you must disclose your use and the extent of your usage.

Community & Support

  • Join the Xogot Discord to chat with other participants, share progress, and ask questions.
  • If you have technical issues or need help with Xogot during the jam, reach out in Discord, through the contact form, or by email.

We're excited to see what you create and to show how much is possible on Apple devices with a little creativity.

Frequently Asked Questions

Do I need to own Xogot before joining?
No. All participants will receive a free one-month subscription to Xogot Pro to use during the jam. Complete this Xogot Game Jam form to sign up. Additionally, most or all development can be completed with Xogot Lite (Xogot's free tier).

Can I use starter projects, templates, or assets?
Yes. Starter projects and asset packs are allowed, as long as you disclose which ones you used in your game's description.

Can I use LLM/AI tools?
Yes. These tools are allowed for development, but you are required to disclose your use and the extent of your usage.

Can I use an existing project?
Yes, as long as you do something novel with it, clearly explain what parts are new during the jam, and respect the license terms of any project or assets you're reusing.

Can I work with a team?
Absolutely. You can participate solo or with a team.

Do I have to do everything on iPad or iPhone?
Not necessarily. Xogot complements desktop tools, and many development setups involve both mobile and desktop. The more you explore Xogot and iOS-focused tools during the jam, the better, but all desktop configurations are welcome. You can also check out the new Xogot for Mac or install Xogot Connect to wirelessly deploy and remote debug from standard desktop Godot to any mobile device running Xogot.

What if I've never made a game before?
Perfect. This jam is a great way to try Godot and Xogot for the first time. Starter projects and documentation are built into the app. You can also try the Xogot 2D Tutorial.

How do I submit my game?
Export your game from Xogot as a web build, upload it to itch.io, and submit it to the jam. See Xogot's Publishing to the Web documentation for details.

How will judging work?
Entries will be judged by how creatively they use the theme, how much they leverage Xogot on iPad, iPhone, or Mac, and how they make use of ecosystem tools in the development process.

Submitted so far(1)

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Pure sigil survival sort game made for Xogot Jam 2026.
Survival
Play in browser