Xogot shown onstage at WWDC26

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Xogot for Mac Beta

Mac-native game development environment. Build, debug, and run your Godot projects from an app that feels at home on macOS.

Back to the Mac

A native editor for Apple developers

Xogot for Mac brings our SwiftUI-native, Apple-first take on the Godot editor to your desktop. Built for developers targeting Apple platforms, and fully compatible with your existing Godot projects.

Xogot for Mac editor overview.

Language Support

Code your way.

Modern editing and integrated debugging for GDScript, C#, and Swift.

GDScript

Write GDScript in the editor that powers Visual Studio Code, with Godot-powered completion, live diagnostics, symbol navigation, and integrated debugging.

C#

Write, build, and debug C# without leaving Xogot, with rich code intelligence, background builds, refactoring, and integrated .NET debugging.

Swift

Create Godot nodes with SwiftGodot, with SourceKit-powered code intelligence, background builds, and integrated LLDB debugging.

Asset Management

Browse assets. Build worlds.

Turn imported asset packs into usable building blocks. Browse generated thumbnails, then place, align, paint, and scatter 3D objects directly into your scene so environments come together faster.

From asset pack to playable space

Choose the placement mode that matches the job: freeform props, grid-aligned modules, surface-aware placement, or scatter painting with spacing and randomness.

  • Automatic thumbnails for imported assets.
  • Asset Zoo support for organizing preview scenes.
  • Placement tools with collision, material overrides, and MultiMesh support.
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Freeform

Drop natural props like trees, rocks, and grass exactly where they feel right.

Grid

Line up paths, platforms, buildings, and modular pieces cleanly.

Surface

Place objects onto uneven terrain using the scene surface as the guide.

Scatter

Paint many objects quickly with spacing and randomness for organic scenes.

Source Control

First-class Git.

Xogot treats Git as the default way to work, not an optional plugin. New projects can use Git from the moment you create them, with source control available in the same editor where you build scenes, scripts, and assets.

  • Start new projects with Git already part of the workflow.
  • Review project changes without leaving the editor.
  • No plugin install or project dependency required for source control management.
  • Git LFS support for large game assets.
The Xogot commit view showing a commit message, staged change controls, and a scene diff.
The Git LFS overview in Xogot showing installation status and tracked file patterns.
A Xogot 3D scene with the file pad showing changed project files.

AI-assisted development

AI, three ways.

Move from question to working change with less setup and less context switching. Xogot connects AI directly to your project, editor, and development tools.

The built-in Xogot coding agent editing a game project in a conversation inside the Mac editor.

Bundled coding agent

Build with an agent.

Use Xogot’s built-in agent to read your project, edit scenes and scripts, run commands, and explain changes without switching apps.

The Xogot Issue Navigator showing a script error with a Fix with AI action.

Contextual operations

Fix this error, right here.

Start from the issue you are viewing so the agent can diagnose it, make the fix, and report back.

Claude Code driving Xogot from the command line alongside a running game in the Mac editor.

Command-line integration

Bring your own agent.

Install skills for Codex, Claude, Gemini, Pi, Cursor, and more to drive Xogot from the command line using the bundled xo tool.

Command Palette

Everything, one keystroke away. ⌘P

Inspired by Spotlight and Visual Studio Code, the Command Palette brings fast, keyboard-driven navigation and command discovery to the editor.

  • Find any action without breaking focus.
  • Jump to scenes, nodes, and files instantly.
  • Built for moving fast from the keyboard.
The command palette in Xogot for Mac.

Apple Deployment

Spend less time deploying. More time building.

Testing on devices, running the simulator, signing apps, preparing builds - normally that means round trips between Godot, Xcode, and your file system. If you're coming from Godot, it's unfamiliar and daunting.

Xogot makes it feel as simple as choosing the target you care about and pressing play.

PackagingDevice ConnectionSimulatorSigning
Device selection in Xogot for Mac.
Xogot for Mac running a game in the iPhone simulator.

Make games. On your Mac.

The Xogot for Mac beta program is open today. Bring your Godot projects and start building.