Minato
Minato combines classic minesweeper with roguelike elements. Choose from classes with unique abilities, uncover powerful items, and face stages with unexpected twists. Take on challenges, adapt your strategy, and master every run.
M u l t i p l e c l a s s e s

Start each run by choosing a class with his Artifact, items with unique abilities. Carefully manager its charges, upgrade it and unleash it's power when in need. Every class offers a new way to play and a different path to mastery.
I t e m s c o m b i n a t i o n s

Find consumables to keep you safe and relics that change the course of a game. Discover new combos every run to progress with ease.
S t a g e c u r s e s a n d b o s s e s

Every few boards, the game raises the stakes. Curses appear to distort the usual rules: limited visibility, empty cells, random numbers. At the end of each world, a boss waits to test how well you’ve adapted.
C l a s s i c g a m e p l a y , n o r u s h

Beneath all the new ideas, Minato stays true to its roots. There’s no rush: only focus, patience, and the small thrill of clearing the last tile. Whether you like to speedthru board or focus on using a few clicks as possible, every playstyle it's rewarded.
M o d e s a n d c h a l l e n g e s
Keep pushing your limits in the endless Mode and by completing challenges for each class.
| Updated | 12 days ago |
| Status | In development |
| Platforms | HTML5, Windows, Linux |
| Rating | Rated 4.7 out of 5 stars (383 total ratings) |
| Author | noshuio |
| Genre | Puzzle |
| Made with | Unity |
| Tags | 2D, Indie, Minesweeper, Pixel Art, Relaxing, Retro, Roguelike, Short, Singleplayer, Unity |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | Steam |
Download
Click download now to get access to the following files:
Development log
- Patch 0.6.112 days ago
- Update 0.6.016 days ago
- Patch 0.5.6Dec 14, 2025
- Patch 0.5.5Dec 02, 2025
- Patch 0.5.4Nov 30, 2025
- Patch 0.5.3Nov 26, 2025
- Patch 0.5.2Nov 25, 2025
- Patch 0.5.1Nov 24, 2025




Comments
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Love this game, thanks for your great work ! Just encountered a bug, I finished the last room of stage 1 and now can't click either the pentagram or the stairs. The game isn't frozen, mouseovering the HUD elements still pops up a tooltip, but the game won't advance.
Was it in the web version or another? I'll try to investigate it, thanks for the report :)
Just the web version, Minato is one of my top games to play in incognito mode at work where I can't install games on the machine ;)
I got the same! Stage 3, it's like stuck in play mode because the artifact is enabled but I'm in level select and can't click anything. (Also in browser)
Great work on Version 6 :D
The only thing I noticed is that the “challenge” and “curse” descriptions are a bit distracting. It would be cool if they could be collapsed while playing.
Thank you for trying the new update! Yeah I agree, I'll look into it :) it's not that straightforward now since I also have to make it compatible with a controller lol
yeah I had a curse with a long description, it covered up the entire corner and I couldn't see the tiles and had to just guess.
Ironically, the curse was about there being tiles that can't be resolved without guessing.
The BOOM jumpscares me every time
i dont think that i was supposed to play this long...
I would love a way to zoom out further and for the counting lens to be on the 4 sides, since if you keep playing after a while it looks like this
Good points, I'll look into it :)
As a rougelike enthusiast, I can say that this is a crazy good game. It needs some balancing of relic stacking, as you can become unbeatable in just a few levels. I believe this is a very good idea for a game, and it can (and hopefully will) become successful.
One thing that could be added later on is a system or doing certain things that would unlock relics or consumables. I have not yet discovered all items, but adding items or relics that require you to modify the way you play (permanent 1 heart - one relic option with items each stage, or lose heart every 20 seconds - triple gold and take all items at end of stage). Adding certain concepts to each type of item - usually done with godly blessings, challenges, or tarot cards - will help flesh out certain item types or story.
This is a great concept, and I am looking forward to what you can do in the future. My quickest Steam wishlist of the year.
Thank you for the kind words! Your idea is solid and I've thought about it, I've already planned some kind of weekly/monthly challenges to add in the class selection that can add specific relics/artifacts combos, we'll see if I can ship that at the release or later tho :) But I won't gate many items behind unlock conditions since that would require much much more variety that I'm not sure I'll achieve
The windows application soft locks when I try to start a game. Right when I click start and the map should generate but its just a blank screen. The cursor still moves so its not frozen.
The web version is working however and I like the changes! Can't wait for the next phase!
Oh I see, I'm going to fix that asap. It's probably the same problem reported below x)
I've updated both the Windows and the Linux builds. Sorry for the inconvenience!
hello, latest download version does not start.
Strange, it just doesn't open or it opens with a gray screen? If it's the latter and you've played a previous version, you can try to delete the files in %UserProfile%\AppData\LocalLow\noshuio\Minato (this will delete any progress)
the game opens and i can select the character but then it goes gray
That was fixed in a new version a few hours ago, try redownloading it. Sorry!
This game was a blast, but it definitely needs some balance changes. I recommend making it so mana heart only restores charges when taking heart damage, not shields. I don't think I could lose at this point if I wanted to, and I stopped adding shields and hearts after beating the "last boss." It probably also needs a stack limit. Overall - very fun!
Good point on mana heart, I'll look into it. Thank you :)
good game
Happens to me in Firefox
The engine icon stays on screen
Sorry, no clue about that :/ I'm on firefox myself and have never encountered any problem. You could try a total refresh of the page with ctrl+shift+r but I doubt it'll solve it; try another browser or download the Windows version (I can also upload a linux build if needed :) )
linux build would be great
I uploaded the linux build, let me know if it works correctly!
I love this game.
But the Counting lens relic does not really work:
Thanks for the report, bug spotted :) I refactored most of the drawing code for performance reasons, and this one slipped through. A patch is on the way
The hotfix is up!
This is a lot of fun!
Awesome game!! I already love minesweeper and roguelikes so this is def going on my wishlist :)
Good luck with the Steam release!
Thank you ❤︎
I have a suggestion for a legendary relic:
smart chord. automatically flags all spaces in 3x3 around it when that many spaces is the same as the number.
In the image below, for example, clicking the 3 would flag the only possible remaining spot it could be. Also if the bombs were unmarked, clicking 3 would flag all three bombs
its really just a QoL relic but fun and unique I think.
image failed lol
heres a text version
☐ 🚩🚩☐ ☐
1 2 3 2 ☐
The superchord! I already thought of it, it'll probably come in some form in the release :)
awesome
Welp, my run has been ruined by having too many expand grid relics. The webGL build throws a callstack error when trying to break the whole field.
I recommend using a non-recursive breaking function if that's not what you're doing (otherwise, I don't kow why it'd throw a callstack error)
I had 5 of them on Hard gambler, level 5 stage 3 with 1 shovel and 4 white flags
Thanks for the report, should already be resolved in the next version :)
This run pushed the web build to its limit, it just wouldn't load. I was just grabbing whatever item I didn't get yet (tho turns out I still missed a common relic and Rare consumable despite doing like 20 rerolls).
I was also just using the orb whenever the game would let me. Even turning off board animations lagged it to a crawl (probably from just how many rows there were lmao).
Well that was a lie...
Will add that this was the first level on a new run, and my previous run used "Randomize owned relics", so I didn't have Hawk Eye the level before this, technically
how do you find chests?? i cant figure it out
literally won just with ggez and crystal ball, it just gives an auto win
hey I have a question I love the game but will the full version be free I am broke
It won't be free, it'll be priced around 3$ probably, minus the launch discount :)
damn, could I get a key 😂😂 (this is a joke you don't have to give me one
the only image I'll give for my run.
The amount of relics omg.
Btw, the egg contains guiding flame
Wish the game could have an option to copy the seed without having to bring something to write on.
Noted :)
Is the next update going to be the last update? (Not including bugfixes.)
For itch, probably. The plan is to keep the version here in line with the demo version which is the one coming. But I'm open to suggestions. What was your concern?
I don't have any concerns, I was just curious. :)
(I'm also just really excited for the next update.)
I can honestly say I've never in my life ever once actually played through an entire game of minesweeper...but after this game I'm legitimately hooked. The difficulty feels perfectly balanced; it's challenging without ever feeling unfair. Great stuff.
Great great game!!
This is a really well-done sweeperlike. Kudos to the dev!
Thank you ❤︎
great game but it would be fun if it had an endless mode
Found a visual bug, the 3 buttons on the right aren't even clickable since they are not supposed to be there, it happened after using the dice ability.
I discovered it yesterday and loved it, now I'm trying to play it on the browser in my phone, but I can't click the button on the screen to close the message, can't play it. 😔
Unfortunately, the game doesn't work on mobile at this time :\ I was looking to make an android version in the future, but it's not a priority right now. I can try to build it for the next version and see how it goes. You can follow me to get updated when it comes out eventually :)
Honestly, I’d love to play this mobile
I was able to soft lock and not advance past the relic rewards page.
desktop version 0.5.6
steps to reproduce:
1. have every legendary relic obtainable via level rewards; counting lens, phoenix feather, pure blessing. (I didn't have GGEZ)
2. have legendary scroll to force legendary rewards
3. beat a boss level to get relic rewards
4. skip stage rewards button is not visible nor clickable
since none of the legendary relics stack, there were no candidates and thus bugged.
I did it by getting legendary scroll as a reward and then re-rolled into the above screen. re-rolling again refreshes the same problem.
note: by reloading the game it cancels the reward screen and spat me out into world 5, so not an absolute soft lock.
Thanks for the detailed report! I'll look into it and fix it in the next version :) The Legendary Scroll is a problematic item when the pool of items becomes too small
Wait where endless mode!?
Coming soon™ :p
Almost dies laughing when there was only 1 singler mine left and I go to click it and it moved out of the way.
Got rid Of protection
artifact
Next map I clicked the only mine and it blew up, then there was still a tile and clicked and it was a singular chest???
Game was literally lagging
every purchase last couple shops
GG I broke the game!! Extend the grid is OP as hell
He he only true way to win
GG!
Could play this for hours! SO MUCH FUN!
3-6 btw.
The game is amazing but when I play on the web browser the screen sometimes goes black it doesnt remove any progress just annoying