Bullet Maxima
Bullet Maxima
Small playground scene with new mechanics added and a new enemy type !! :0
awsd to move
j to fire (destroys basic enemies)
n to use railgun
space to jump
| Updated | 15 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Noel K. |
| Genre | Action |
| Made with | Aseprite, Godot, Crocotile 3D, Audacity, Krita, FL Studio |
| Average session | A few minutes |
| Languages | English, Spanish; Castilian, Spanish; Latin America |
| Inputs | Keyboard, Mouse |
| Accessibility | Configurable controls, Interactive tutorial |
| Content | No generative AI was used |
Development log
- Kicking down the door with a new update16 days ago
- Taking advantage of abstraction in Godot65 days ago
- Final PlaytestDec 11, 2025
- New PlaytestDec 09, 2025
- Next PlaytestDec 02, 2025





Comments
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Hell yeah
you could make it if jumping to the very end on right side at godot
if position.x>1000 to teleport to 0,0,0 position,
you can add sound on last game i fixed sound and jump a little higher to get the coin
yeah that would be a nice quality of life thing. will plan for it for the next playtest that i do
Great to see godot guys takong part
it's a great engine
Jumping is good.
Fighting with enemies is ok.
Suggestion to make alternative control schema.
Yes, I want playing against enemies to feel fun and interesting, im still thinking of ideas
The player character is cute and moves smoothly. I like it! The projectiles and the ground/walls lost their sprite — they’re showing the Godot robot face instead. The projectile speed is good, it’s faster than the player’s movement. The only thing is, maybe because of the missing image, it looks like it’s spawning from too far back.
Looks like it’s gonna be good!
Thanks, and that's actually just how it looks, every godot project comes with that logo and i sometimes use it instead of other assets. it makes prototyping a bit easier. I'm thinking of some other ideas that can make this really interesting. Thank you for your feedback