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Vibe Coded Games

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A member registered 64 days ago · View creator page →

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Understood. Please understand that though old, my phone can run real time and performant animations and games. That is to say, if it's chugging on my phone it might be doing that on other devices. When you are ready I'd be happy to work with you to get this resolved. I really like the game esp the mechanic of rotating crop choices!

What would give this a much better feel is if when you started, that your viewpoint was of being smaller. As the ball grows you keep seeing objects shrink in comparison. That's part of what gave the original appeal. This is fine as an incremental game and a demo.

Come be something but camera is out of control.

Still getting the hang of the chain reactions. To glide and steer or fart more can be a strategic choice.

Lovely, but I wish the sweet spot could be turned off, and yet have some hint at where it is? Something less than being able to see it directly, but more than only being able to guess. Vroom. Meow.

Liked the physics of the drive. Note, you can farm the balls into x2000+ and soon unlock the whole game, maybe give them a max multiplier or have them despawn or deflate otherwise they are a source of unlimited money. 

Text is hard to read and menus are not perfectly clear. ALso, didn't understand if "packing" has a purpose or just for fun. 

The lack of timers or health makes a very easy and very relaxing game. Only two buttons during game-play. Make menus way more simpler and I think you'd have a hit game for kids or for relaxing.

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Played it on my smart phone, controls in landscape work great but could not figure out now NOS works. Do you start with any? Do you tap or hold it down? On desktop (PC on Chrome), I don't see a NOS button at all. Note the music is good, but, I'd consider avoiding anything copyrighted. Would like to see where you take this.

Very nostalgic, but missing the table-top-was-just-polished slide-y physics to make it complete

I played the first level. I wish you didn't start SOO weak, and that some thing persisted between levels. Love the feel of sliding on ice.

I played "Power Drift" back in the day that used this "each part of the track is a scaled sprite". It feels good to see it again in this new form. I will say that I wish I could turn better when I release the gas. Camera work could stand some changes as it makes me a bit motion sick. Would love to see even more!

Would love to see this ported to Pico8, would be a great fit.

I like the look. One thing I noticed, is that if I want to play on desktop but not with the mouse, I have to put the mouse cursor on my car, else my keyboard and the mouse steering interfere with each other. Can there be a way to allow a user to choose the input mode?

I like the choices and upgrades and challenges that come up.

galaxy a51, the game starts, but button response nearly frozen, there are several seconds of response after pressing. Note this is an old phone.

Thank you, I found it and tried it out. Would also like to know (and again sorry if I missed it) can it be "up is thrust" and left and right rotate you? Sometimes called relative vs absolute controls.

Have been unable to load the web version (On PC on Chrome) will try downloading it.

I have been unable to type in a name when prompted to.

I'm having a lot of issues running this on my Android mobile phone, but it's working fine on desktop. I'd love to trouble-shoot this issue with you.

Trying to speed down war-torn streets shows you how fragile infrastructure can be. At one point I could not tell the road from the land and no idea where to deliver the aid. Is it this tent? Or is this an enemy. Effective communication the confusion and horror of war.

Would you consider adding keyboard or gamepad support?

I'm wondering if you'd strongly consider angles that are not 90 degrees? Feels like it has potential.

*** THE ROBOT*** (SHIVERS)

Lovely colors and gameplay. Feels odd to me to drive "down" I'm used to driving upwards in most games. Also when at full speed there is no way to see what is ahead. I'd like to be able to go fast and see what's ahead. Keep up the good work.

Brutal.

Fun game. Sometimes when I change direction, especially if I accidentally hit two keys at the same time on keyboard, the snowman will get stuck. Would love to see more mechanics than just catching. Maybe he grows bigger with what he catches but smaller when he misses? 

Great job, looking forward to more.

 I'm trying to play on Chrome Version 150.0.7871.187 (Official Build) (64-bit)

When I open your game, even if I click on it, or go full screen, it does respond to arrow keys nor space bar.

Also the fish do go from left to right but face the wrong direction.

Very smooth and nice. I liked the feel and the physics. Wished traffic could be set a bit more sparse.

I've made a racing game like this too, but mine is 2D. However, it has winding roads that are different each time.

I like it, but the colors are very similar in hue and can make it hard to tell colors apart. Could use a "color-blind" mode with shapes instead of colors.

Hey! I put similar lights on my car racing game. I love how they are not quite the same brightness and the cone of the rear brakes. in "Pavement Pursuit" it gets dark every other level and I do a light cone in front of the cars

Honestly. Vim (and even VI) was something my ADHD brain never learned and sometimes I wonder, now that VIM can be in almost any editor, would this wizard magic work for me? Could I glide across text and finally "Get it"?

I played the first level and line the gamification.

The music??? Very surprised to hear such beats, I almost wanted the game to be beat driven, jjj lll. 

I'm not sure if I will keep trying to learn VIM, but this feels like a great way to do it!

I like it but would also want to play on desktop. I can do so with the mouse, but could keyboard controls be added?

I like the AI levels. Going off road feel super punishing. The car feels like it could have more momentum and slide. Love the look. Works great on Desktop.

I honestly did not think I'd like the limited view, but it's very much like "Pacmania" where you were zoomed in and is a different way to play. Definitely keep up the good work.

Played it for the first time tonight and played it all the way to an/the ending. Not familiar with the aesthetic of "Dream Core", but grew up using the interfaces depicted here. A chill and great incremental game.

I like it, but can you include full-screen options, I can't get my browser to respond to up and down without scrolling even after clicking in the game.