Scissor keys I think, now it's an evo80 with neo oat switches 😊
TomOak
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Yeah, the fine-tuning of it is very challenging: it took us a few days to have it working OK, and months to have it exactly the way we wanted (including re-writing parts of the maths themselves).
Every slight change on one parameters can give a completely different vibe (or not work at all), so what you did in such a short time is great!
Honestly, I feel like the game is missing a lot of polish to be truly enjoyable (nicer graphics, ability to skip/close dialog, ability to influence your luck by actually playing minigames)...
...But the idea is one of the best I've seen in this jam, and the story "justification" of it and the humour are great, congratulations :)
I'm one of the dev of Sheepherds, so let me tell you I know all about sheep herding in a video game, and yours is nice!
I found them a bit "lazy" (loosing speed quickly) and hard to wrangle, but it gives a relaxing vibe that is supported by the cute visuals: you create a beautiful little experience, congratulations :)
The game seemed stuck for me after the second NYE countdown and I'm not entirely sure it's supposed to do this...but I'm choosing to believe it means there's no year after that and honestly this ending works for me.
I don't mind the text-only graphics but for this kind of minimalist experience I would have like some audio, apart from that this was really moving and beautifully written, congratulations!
Yay, I saved the world!
There are a few imperfections (I almost quit because I didn't know when it would end, settings a a bit clunky), but overall I feel like this is a perfect example of an excellent jam gam!
I love when the story happens on the "edges" of gameplay, it really augments the vibe a lot with minimal production, very well done, good job!
Yeah, it's not very forgiving and there seems to be small imperfections in the timing sometimes which can make it harder (that, or our code has a bug ^^')
Can you confirm that you played with a wired (not bluetooth), just to be sure?
You can also play in Easy mode, the music is slower so the hit windows are wider.
A few ideas:
- Play the audio of the notes when the "order" appears so you have an additional way of "learning" the order
- Play the audio of a note when you press it on the piano
- Show the note played on the scale (visually), so you can adjust higher or lower based on that
- Make the gameplay elements bigger
I've read in another comment that you had issues with playing multiple sounds, but in case you manage to fix it I think more audio cues would help in general :)



