Sure, I don't mind doing music for anything as long as we're all having fun.
TurtleBox
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Hi, I'm Turtlebox, an award winning composer who with a portfolio consisting of over 100 game jam submissions, multiple commercial releases, and a history of composing for film and television aswell.
Here is a link to my discography via BandCamp and below is a list of my successful commercial releases, as well as some award winning Gamejam projects.
GrindHouse - https://theturtlebox.itch.io/grindhouse GrindHouse aims to give game developers, producers, and sound designers a pallete of harsh and painful tones blended with the iconic padwork. Created by sampling the sounds of industrial farming equipment, various types of sheet metal, and numerous percussive elements.
Letters & Memories - https://theturtlebox.itch.io/letters-memories Letters & Memories provided game devs, producers, and sound designers a open walk through the sounds of early 200s and late 90s ambience and pads, inspired heavily by Akira Yamaoka and retro Sample CDs. Created using the exact Romplers and techniques by Yamaoka during the production of Silent Hill 1 through Silent Hill 3.
Natural Pain - https://theturtlebox.itch.io/natural-paint-a-haunted-strings-ambience-collection A collection of haunting string based samples, produced entirely by myself in my home studio using exclusively analog software and live instruments. Dark and Atmospheric ambience for all needs.
Fable Rescored - https://www.youtube.com/watch?v=cUv8mv4w_NE&list=PL92YNWGgyTAseYuZskeweCWz21vyQVTzP a collection of orchestral tracks as part of a project in where I Rescore Fable: Anniversary. Composed entirely on my own and recorded in my home studio.
Lastly a link to my Youtube Channel, which features tutorials on sound design, rescore videos, and audio demonstrations showing off my work - https://www.youtube.com/@TurtleBoxOfficial
Hi, I'm Turtlebox, an award winning composer who with a portfolio consisting of over 100 game jam submissions, multiple commercial releases, and a history of composing for film and television aswell.
Here is a link to my discography via BandCamp and below is a list of my successful commercial releases, as well as some award winning Gamejam projects.
GrindHouse - https://theturtlebox.itch.io/grindhouse GrindHouse aims to give game developers, producers, and sound designers a pallete of harsh and painful tones blended with the iconic padwork. Created by sampling the sounds of industrial farming equipment, various types of sheet metal, and numerous percussive elements.
Letters & Memories - https://theturtlebox.itch.io/letters-memories Letters & Memories provided game devs, producers, and sound designers a open walk through the sounds of early 200s and late 90s ambience and pads, inspired heavily by Akira Yamaoka and retro Sample CDs. Created using the exact Romplers and techniques by Yamaoka during the production of Silent Hill 1 through Silent Hill 3.
Natural Pain - https://theturtlebox.itch.io/natural-paint-a-haunted-strings-ambience-collection A collection of haunting string based samples, produced entirely by myself in my home studio using exclusively analog software and live instruments. Dark and Atmospheric ambience for all needs.
Fable Rescored - https://www.youtube.com/watch?v=cUv8mv4w_NE&list=PL92YNWGgyTAseYuZskeweCWz21vyQVTzP a collection of orchestral tracks as part of a project in where I Rescore Fable: Anniversary. Composed entirely on my own and recorded in my home studio.
Lastly a link to my Youtube Channel, which features tutorials on sound design, rescore videos, and audio demonstrations showing off my work - https://www.youtube.com/@TurtleBoxOfficial
Hi, I'm Turtlebox, an award winning composer who with a portfolio consisting of over 100 game jam submissions, multiple commercial releases, and a history of composing for film and television aswell.
Here is a link to my discography via BandCamp and below is a list of my successful commercial releases, as well as some award winning Gamejam projects.
GrindHouse - https://theturtlebox.itch.io/grindhouse GrindHouse aims to give game developers, producers, and sound designers a pallete of harsh and painful tones blended with the iconic padwork. Created by sampling the sounds of industrial farming equipment, various types of sheet metal, and numerous percussive elements.
Letters & Memories - https://theturtlebox.itch.io/letters-memories Letters & Memories provided game devs, producers, and sound designers a open walk through the sounds of early 200s and late 90s ambience and pads, inspired heavily by Akira Yamaoka and retro Sample CDs. Created using the exact Romplers and techniques by Yamaoka during the production of Silent Hill 1 through Silent Hill 3.
Natural Pain - https://theturtlebox.itch.io/natural-paint-a-haunted-strings-ambience-collection A collection of haunting string based samples, produced entirely by myself in my home studio using exclusively analog software and live instruments. Dark and Atmospheric ambience for all needs.
Fable Rescored - https://www.youtube.com/watch?v=cUv8mv4w_NE&list=PL92YNWGgyTAseYuZskeweCWz21vyQVTzP a collection of orchestral tracks as part of a project in where I Rescore Fable: Anniversary. Composed entirely on my own and recorded in my home studio.
Lastly a link to my Youtube Channel, which features tutorials on sound design, rescore videos, and audio demonstrations showing off my work - https://www.youtube.com/@TurtleBoxOfficial
Hi, I'm Turtlebox, an award winning composer who with a portfolio consisting of over 100 game jam submissions, multiple commercial releases, and a history of composing for film and television aswell.
Here is a link to my discography via BandCamp and below is a list of my successful commercial releases, as well as some award winning Gamejam projects.
GrindHouse - https://theturtlebox.itch.io/grindhouse GrindHouse aims to give game developers, producers, and sound designers a pallete of harsh and painful tones blended with the iconic padwork. Created by sampling the sounds of industrial farming equipment, various types of sheet metal, and numerous percussive elements.
Letters & Memories - https://theturtlebox.itch.io/letters-memories Letters & Memories provided game devs, producers, and sound designers a open walk through the sounds of early 200s and late 90s ambience and pads, inspired heavily by Akira Yamaoka and retro Sample CDs. Created using the exact Romplers and techniques by Yamaoka during the production of Silent Hill 1 through Silent Hill 3.
Natural Pain - https://theturtlebox.itch.io/natural-paint-a-haunted-strings-ambience-collection A collection of haunting string based samples, produced entirely by myself in my home studio using exclusively analog software and live instruments. Dark and Atmospheric ambience for all needs.
Fable Rescored - https://www.youtube.com/watch?v=cUv8mv4w_NE&list=PL92YNWGgyTAseYuZskeweCWz21vyQVTzP a collection of orchestral tracks as part of a project in where I Rescore Fable: Anniversary. Composed entirely on my own and recorded in my home studio.
Lastly a link to my Youtube Channel, which features tutorials on sound design, rescore videos, and audio demonstrations showing off my work - https://www.youtube.com/@TurtleBoxOfficial
You can honestly credit them however you want, Per Song, something like "Music / Sound Provided by-" And then any variation of my social tags, like @TheTurtleBox, theturtlebox.itch.io, or turtlebox.bandcamp, whatever works for you honestly.
So honestly, yeah whatever is easier for you. I feel like crediting each song is a lot more work than just my handles or something.
As for the whole album thing, yeah on Bandcamp I have it set up so it's signifigently cheaper to just buy everything I have uploaded on Bandcamp at any given time than to just buy individual things over time.
Yeah, this is basically spot on. It's not an Elephant when it's something I've been addressing in the discord in discussions about submissions. I usually do the jams in a 24 hour period but with at least a day or two of "Alright what's the plan?" kind of prep. Going into this I had basically nothing and just really wanted to create something that fit the worldbuilding I felt I could speak out with the art given. I went a bit into the chord structure, roots, and scaling (Fdim/ect) in another reply, but having the Choir stabs in that range (FDim) would have been where I liked to settle the melody on and evolve it, unfortunately (or fortunately for my ambient following cause they love this lmao) for the context of the jam I was happy to not cut corners and was more than happy with taking the advice I give to a lot of folks in this community - Release something that makes you happy and speaks to you. Know that no one is "judging" it as much as consuming it adding it to our community regardless of if it "works" or not.
I'm glad I got something out because I loved the artwork for this Jam, and I'm glad it ended up working outside the jam as well as it is and I'm glad people who listen also enjoy it. I'm (for once) super happy that things didn't go as planned.
I'm sorry it scared you, lmao. I wanted the gap of silence in the begin to sort of create the presence of a world before and after the "weapon" in the context of whatever world I ended up building.
The Blacksmith sound was actually unintentional, we talked about this in the discord when we were discussing anvil samples. It's a spoon hitting a diet-coke can. It's from one of my sample packs and it's layered with a 14x14 and 16x16 floor tom (knock-off Pearl Exports, lmao) tuned to F and A.
I wish I had more time ot work on this, I said in another reply but I feel like this worked out well as a stand-alone release (it's doing create in ambient circles lmao) but I would have liked to have found corners to cut in the 24 hour run to impliment an evolved melody somewhere in tracks 2 and 3.
Curious to know what game you think this sounds similar to, which track specifically at least. Track 3 uses a lot of mixing and layering done in game music (my profession) compared to the first two tracks which were mixed more organically and traditionally.
Yeah, if there's anything I'd go back and change about this submission it would have been going into it with a clear melody and going from there. Unfortunately I thought I'd miss the jam period so I kinda just ran through getting three on-brand and high quality tracks out for the sake of participation and fun as opposed to sitting down and scoring 2-4 tracks with evolution and melodic progression.
My plan was to do the worldbuilding and audio quality I always try to do without sacrificing any of that to "force" a melody in there.
The 'A♯, B, F" to "B, F, G♯" (Fdim) stabs starting with the choir felt like a nice build in, everything else (root wise) stays in that realm. Finding something in the net of "A♯, B, C, C♯, D♯, F, G♯" was fun pad and harmonics wise.
I totally feel like your ratings are spot on. I'd probably give myself 2/5 on the melody clarity. Maybe it's just introspective knowledge but I know for a fact there could have been structured melody if I'd cut corners elsewhere.
EDIT: The font got bold because I copy/pasted the chords / scale from a notation app lmaoooo
It has a listed price on BandCamp because of distributor / lisencing protection. You can download it on Itch and listen to it for 100% free though.
If I set the price to 0$ it'd open up the doors for false claims, I've had this issue with Jam submissions in the past that I put on streaming services (Primarily with Apple Music).
But yeah, you can listen to this and download it 100% free.
I really like the low fidelity textures behind this. It takes a large step away from the more orchestral feel a lot of folks went with this Jam and instead creates a more ambient and darker tone both thematically, sonically, and mix wise. I think it's also far from the "Weapon of Legend" motiff the Jam had, but it's incredibly consistent with the rest of your work and really works as a strong commercially viable track.
Great work.











































