Bugs:
- In gun game, I accidentally got godmode when buying all buyable perks in Der Riese and training in the right-side stairs room, also after moving on from the Thundergun and “downing” before or after that.
- Control binds set on the right side shift to the left side. This leads to the right side binds showing up as empty despite the game still registering the same inputs from the keyboard.

- Project Aether does not support direct playstation controller button inputs when using DS4Windows to set the emulated controller to DualShock 4. Workaround is currently the Xbox 360 controller emulation setting but isn’t completely feasible in my opinion.
Ideas:
- Bring back upgrades (like the bandolier bandit one and starting with quick revive) but they are part of the loadouts thing you introduced, or some upgrade (like bandolier) can be as perks.
- Add an option for the nuke so it gradually kills as much 4 zombies in a second instead of all at once and prevents them from doing damage to the player while also preventing spawns for a moment, just like actual older call of duty games. It can also help with lag on potato devices when many zombies disappear at once.
- Add the classic zombies last stand sounds and allow toggling them. Default is non-classic (BO4).
- Add an option to toggle the demonic announcer, with options being Default (map-based), Samantha, Richtofen, and whoever else you want to add.
- Same can go for the pitch of the announcer (unless you want it kept the way it is, then Nacht could have the PS3-kind pitches and maybe SNN).
- Add a map option to control how many zombies are allowed to exist at a time, and overall maximum zombies per round.
Those ideas can be worked on after the Five and Zombies in Spaceland maps are re-added, and therefore they are not even a priority right now.






