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Quentin Delvallet

796
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A member registered Jul 14, 2017 · View creator page →

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Version 1.3.0

- Upgrades have a cooler hover effect now

- Added visual tick progression

- x0.25 and x0.5 game speed modes

I don't really know, maybe a faster approach, kicking it to push them so it feels a bit less like a slow down in the run? But maybe a breather is something you actually want, just throwing opinions and ideas ^^

Nah don't worry xd It's just harder than it looks to guess a 3 letter word!

What a supercute way of bleeding out

The truck chaos is really fun! The thing I'd change would be to have more chaos quicker, it is a bit uneventful for one minute unfortunately!

I AM CHAMPION, this was fun! The commentary is perfect, it felt like I was playing Ratchet Gladiators again! I am not sure about the box-pushing in a parkour game being a good addition? I don't really know é_è


I keep loosing at Guess The Word é_è

At first I was like "oh it's just one of those you have to wait to shoot and kill" but you had the clever idea of having to actually avoid shooting at people, it's good, it creates interesting puzzles.

Nice job! Your boss should give you a reward for that..

This could be useful: https://docs.godotengine.org/en/stable/tutorials/rendering/multiple_resolutions.... !

I think it's a neat idea to have a more fun "random choice picker", and it does exactly the job, the petal plucking feels good too. On a technical standpoint I think the window sizing could be better, I know it is more mobile-oriented but I launched it on my computer and I had to scroll to see everything, when fullscreened I couldn't see the bottom buttons or text! (1080p screen)

Congrats on blowing up the city!

Finished the game, these were clever mechanics presented in a very cute way, I liked it!

Too many times I've been clicking on the little guys for an upgrade to pop at the same time xd
 

But it seems I've survived!


damn, oh no xd

When I first booted this I certainly wasn't expecting to do 50x combos ^^

The puzzling was pretty on point! I think the game would benefit greatly with more general polish and faster controls, particularly when moving to the exit once every enemy is down!

Loop 1: Oh no Remi :(
Loop ???: No time for flavour text. Must continue.

oh gosh

I'm a bit biased on turn-based tile games like that so I really liked the concept, it's also gorgeous as usual! Big potential

It's pretty hard to even find the bombs!

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The best kind of unhinged! With more work on the controls this could become very fun

Got 186, it's not much but in this economy we take what we get!

The one vertice left is funny, it looks like you're doing sick skateboarding stunts xd

GÖBY

I should NOT have played that Acceptance card é_è

Someone beat the game in 25 ticks it is crazy!!! They should go gambling right now

I can't quite say I felt threatened by the cultist, the game is a bit easy currently, especially when you can just not buy anything and rely on skill almost alone, but I had fun combo-ing some upgrades and killing goblin cultists!

Very cool mechanic! It's a bit hard to gauge the timing sometimes but I could see this explored in even more crazier ways

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Welp, I'm lost, decided to follow the monster but disappointed he didn't eat me xd

Is the torch really fading out?

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Very cute and neat little game! The hitbox felt unfair at times because of the perspective and I would have loved a quicker way to retry a level than a button to click but I had fun :D

Cool concept, neatly packed into a short game, 4 is my enemy, great stuff I like it!

That was pretty cool! I've seen similar concepts of building spaceships with many parts before but this is certainly a unique way of doing that, great idea!

I wish I could read the tutorial again, maybe put more info in your game page description somewhere?

Overall it is a decent try at making a tower-defense game more driven into timing and foresight, but with the current number of levels and towers it's a bit hard to see if this could work for a bigger game.

Side note, I wasn't expecting these audios!

Oh damn, my bad, I'll have to check that

Congrats on helping destroy the city!

I just try my best!

Hey congrats!

Version 1.2.0

- Added 3 new upgrades (Whoy, Karmay, Goody)

What have you done... there exist a secret good ending tho!

bzzz

Version 1.1.0

- Added 3 new upgrades (Birdy, Siny, Rainy)

- Now has 1% chance to draw the same 3 upgrades (yes I know I'm a big meany)

- A few balance fixes