I use keyboard more, but I think it matter less when user invoke the upgrade during less dangerous time.
myocytebd
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A member registered Oct 23, 2024
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"every action uses a day" * "worker can do any action" * repeatitive prestige makes the game extremely tedious.
- Complementing worker design, game should introduce "action point" and an idle worker or failed worker makes 1 AP per day to let player finish off, instead of re-assigning workers now and then.
- "Survey Land" should be an assignment that commit in later days, just like any other work.
Goblin warriors fought bravely, but villagers are without number (ºΔº)
Since player is the swarm, I would suggest giving goblins stronger regular units to part/penetrate the swarm.
And champion/king could have some skill to do high percentage damage (e.g. king save progress and can wipe out swarm for a few times).
Destroy Buildings With Missiles (Demo) comments · Posted in Destroy Buildings With Missiles (Demo) comments