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meooooooooow

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A member registered Aug 14, 2025 · View creator page →

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Fullscreen to get jumpscared

Thank you!!!!!!! :3

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BEST MEOW EVER

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I like the artstyle being bit scary but cute, and it’s fun to explore the different ending every time there’s a chance to sleep! Poor Bianca :3

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Imagine counting sheep but the sheep suddenly shoot you :O

Oh no another 1-5 victim X w X

Adding rails is a good suggestion (was in my mind but I never actually implement it), and I almost wanna delete boosted jumps from the levels at this point :/

Thanks for playing though!

Phenomenal dreaming experience

I DID IT!

As opposed to the tips, I found radio completely useless as it doesn’t stop your eyelids from closing, spamming phone whenever possible felt a lot easier to me, this way also catch phone calls faster. Best rage game of the jam! ᗜ ⩊ ᗜ

Thanks for getting through the finicky platforms and beating the game :3

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Thank you so much for beating the game and the kind words o(* ̄▽ ̄*)o

Thanks for beating the game and the detailed comment!

I tried to extend the mechanic by doing a boosted jump similar to Celeste in 1-5 and 2-5, but it ended pretty painful for most players to learn (and I was too used to the trick myself XD), so it’s my lesson on weird moving platforms this time.

Nonetheless, glad that you liked the overall gameplay and vibe! This is my first time doing 1-bit thing and it’s actually just greyscale art with a dithering shader on top of it :3

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Maybe the real gameplay are the dreams we had along the way.

The later levels are unplayable without a headphone :3

I like the systems that you have implemented like dialogue, inventory and guards with field of vision. The concept is not bad and the items are working, but unfortunately the key system is buggy and I got softlocked in floor 2… T ^ T

(He just doesn’t wanna talk to me and I can’t get out too)

Another GOATED Game Boy Game!!

  • Unique mechanic that combines puzzler platformer with precision
  • Smooth, juicy control that almost feels like Celeste
  • Solid level designs with many lamps to think of
  • Stepping on the blocks feels so good by the music they make
  • It’s just so polished that even the particles is following player’s velocity

ദ്ദി^ᴗ ̫ ᴗ^₎

Cute and hard precision platformer~ I really like the animations and music vibe. Adding SFXs can make the feedbacks much better!

(I guess this is the end?)

Printer itch page looks really cool and also the dream visuals🌈! Gameplay concept is pushing 🐑 and it feels pretty slow to progress because the 🐑 keeps moving randomly. I made it to level 3 but got softlocked >:(

Bugs I found:

  • Sometimes you can’t sleep even when the chair has a arrow above
  • Being caught by the enemy in dream at the same time of returning to reality locks the movement forever

It turns into a horror game quickly if you don’t dodge the projectiles well…a clever way to show HP under 1bit palette. I’m expecting some sort of twist in the end than the player simply X w X

What a jumpscare :O

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Interesting dreaming mechanic! My favorite puzzles are level 1, 2, 9 and the rest of them are pretty easy hehe.

Nice lamp btw

The mouse-slash combat is cool and fun! It’s pretty easy to cheese the enemies if you keep drawing though. I like the vibe of the story and is there even a 3rd ending?

Thank you so much for the determination! ✨

Very cute art with a simple defense gameplay (●’◡’●)

I got 2nd on the leaderboard!

Ahh sorry about that >﹏< I may have placed the platform path bit too left and it’s possible to get kinda stuck on the edge. You can try to leave the platform first and then move it towards the top-right side. Here’s a step by step solution if that helps:

Sliding feels really fun combined with the switch mechanic! Most of the time I dunno what I’m doing but ended up beating the level and I guess that’s how dreams feel like…u w u

Game is super funny and fun and I love the variations in the minigames!

Putting my WR here:

Best bucket game ever

Thanks for beating the game! (≧▽≦)

I kinda left the bugs “to be solved tomorrow” so I ended up having no time to actually fix them…The platforms are made with Path2D and they simply try to move in the mouse direction in each frame, it’s pretty tricky to get the corner movements right because how Godot define curves.

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Thanks for trying!

In level 1-5 there is a new trick to increase the jump height and the jump distance using the platforms. It’s bit unstable because of the physics and I should have added some in-game hints :3

I found a way to embed them as block in Markdown! Can’t believe spoiler text is still not a itch feature yet…

Some hints if you’re stuck ᗜ⩊ᗜ

13 The goal is to explode all bombs upon dead.
12 Push the bombs together to explode at once.
11 Try to make use of your dead body.
10 Find a way to explode a bomb without dying.
9 Make a explosion chain.
8 Explode one of the bomb without dying.
7 Make a explosion chain with yourself.
6 Make a 90° explosion chain with walls.
5 Make a 270° explosion chain.
4 Bounce the bombs against wall.
3 Make a rocket.
2 Make a 360° explosion chain.
1 Make a explosion loop.
0 Congratulations!

I just finished a cat pushing bombs puzzle game and now I have cats as the bombs XD

Still too easy compared to speedrunning Celeste heh

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Masterpiece of puzzle designs (0 w 0)b


For anyone knowing basic Go the game is too easy, but the opponent is silly and cute so whatever :3

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Top-class art & audio!

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MMOCountdown

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Thanks for the feedbacks! I can't believe I never thought of making an undo button ( °Д°)