That first level "Metal Gear Liquid 3: Snake Feeder" was pretty gnarly, ngl. But it was doable after a couple of hours at hammering away. My one hint to players struggling is to notice that the snake will always take a step towards a shortest path to where you land after you move. So if you want them to take a specific path, consider where the snake and you have to be placed for that decision to be a shortest path. Figuring out the routes you can take to maintain your gap with the snake and increasing it with the apples is pretty much key. There are a couple other brain blast moments, and out of the box thinking, but I will not spoil the fun.
I also really enjoyed the two fish levels at the end. Really awesome game guys!
M0liusX
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The Snake That Eats Puzzle Game Mechanics comments · Posted in The Snake That Eats Puzzle Game Mechanics comments
Hey there! I just wanted to say how much I’m enjoying "Machina." The grappling mechanics add such a unique twist to the platforming experience, making it feel fresh and exciting. I love the unique art style juxtaposing 2D and 3D to achieve a very mechanical look while allowing the characters to stay expressive. It’s been a blast swinging through the environments and tackling the challenges.
I’m really looking forward to seeing how the game wraps up with the final boss, Jupiter. I can’t wait to face off against such a formidable opponent! Keep up the amazing work!
Have a late submission here
Project page: https://m0liusx.itch.io/platypus-forming
Still possible to submit?





