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HelloNewKungFu

15
Posts
2
Following
A member registered Dec 20, 2025

Recent community posts

i'm glad to see you're back from hiatus, act 2 sounds like a honestly really big project and I've seen way too many devs abandon their games from that so聽don't try to rush things, dunno about others but I'd rather see a less buggy good quality update after suchlong time

聽other than that聽I reallyyy fuck with everything you're cooking, especially the training idea and more focus on bad ends 馃憖, both sound really fun聽 and I can't wait to try itout whenever it drops聽

other than that, If聽you've ever played a game made by Wereship about maids, it's also got a training n bad ends system which I think is it's strongest suite - basically you can still interact with the world but with different dialogue changes, sprites depending on how much you're corrupted/trained before the game ends which I think is really cool, is your vision similar in any way to what I've mentioned?聽

Sorry if something didntmake sense english isn't my first language 馃憢馃憢

this is absolute peak, i'm not even sure there is any feedback to give I just wish there was more content in the demo lol聽

i mean this has potential, the short 10 mins gameplay felt really satisfying lol and the music is very chill I like it聽

Is the skill-tree menu showcased on the game's page in the demo?

Is the lava-area on the game's page accesible? if so, how? I don't think I've encountered it once before

i normally don't comment until聽I finish the game but this, this is just awesome, If there is one thing I like more than Incremental and Idle games (and good upgrade trees) it's games that seem/look simple at first but as you progress you unlock more and more mechanics, tabs etc.聽

very long demo, very satisfying upgrades and gameplay this is one of the better incremental games I've played

although the upgrade tree could reallyyyy use an upgrade or something聽which nerfs these stone-barriers you find throughout desert levels, I also think it'd be nice if you could respec diamond-upgrades聽

desert 1-7 and 1-8 have an absolutely absurd amount of these stone barriers, (it might be a skill issue on my part but)聽I hit a big timewall around that part kept dying and had to grind basicallyall聽 available聽upgrades just to beat em....... and then I find out聽1-9 has a hero which completely blocks all projectiles聽

overall it's a W plays incremental game i'm excited to see how this evolves 馃挭馃挭

one of the most fun incremental-demos I've played, i'm excited to see what the full game will look like

it was a fun play,聽one of the better-short incremental games I've experienced

(1 edit)

can't tell whether聽this is a skill-issue or a flaw on the game's end either way I feel like you should be able to draw minimum 1 resource every-time because I just drew 5 tools and wasted a turn 馃挃

couldn't finish the game buttttt it was a fun (very addicting, 2hrs playtime lol) play nonetheless,,
it'd be nice if there were more uses for the golden chips though (maybe an upgrade tree? 馃ス)聽and more perks you could unlock early-on so the timewalls aren't as bad n you can spend money on different upgrades

i'm a fan of both incremental and minesweeper games and after finishing the short demo I can say it was a fun play, butttttttt聽I wouldn't really call thgis an incremental game,,, you progress slowly I'd say聽 and (unless I just got superb unlucky with the聽 ores I've found?) the upgrades seem a bit too expensive early-on compared to what you can and usually聽find.聽I dunno聽 that's my 5 cents聽i'm interested in what others think聽and what the project evolves into鉂わ笍

i dont like how the upgrades are level locked makes the game feel too difficult and the fact that the only strong upgrade聽you've unlocked caps at 10% makes rly rng聽

it was a fun play, very chill short incremental game聽although it does聽start to lag quite a lot by the end聽

dunno if anyone's encountered the same thing as me but, whenever I switch from tjhe Hollow Vein level to Emerald Wild, I get huge lagspikes and it happens consistently