It's in pinned messages in the beta builds channel. The version there is still the old 0.2.3a1 beta. The new 0.3.0a1 beta (or whatever it'll be called) is expected to arrive later this month
CoffeeHeaven
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I'm glad you liked it!
I will not be commenting on everything because that is indeed a large list, but some of the things you listed are planned for the next update.
The yield bug is actually a feature! What happened there is that you researched a better frequency technology, which made it easier to achieve 2.70 GHz in new designs, resulting in higher yields and lower unit cost, even while using the same frequency, package and process node as the old CPU. In the upcoming beta, the Inspector window will show both the CPU frequency and the frequency technology used in that design.
The game should be coming to Steam sooner or later.
Thank you for the detailed feedback!
I'm glad to hear that you enjoy it!
That could be a good way to show more information without cluttering the UI, yeah. Maybe adding an "Additional Modifiers" tooltip, or simply showing more information within existing tooltips.
Yes, that's an intended behavior from Cyrux. They basically roleplay as Cyrix, which was very price aggressive in real life.
I do have plans for the Sockets, yes. They're very basic right now, as you mentioned, but there's a lot of room for expansion!
Also, feel free to join our Discord server. It's much easier to keep track of suggestions there!
I'm glad you're enjoying it!
If you are using the same manufacturer as them, they might have agreed on a lower markup rate with the manufacturer than you did (it defaults to 100% with no contract). You can check their contracts in the Business tab to see if that's the case.
But if you are using a different manufacturer, or even manufacturing on your own, then it could be a difference in the wafer size (the larger the wafer, the more chips are produced, and the lower the unit cost), or in the lithography, yield percentages, etc.
It could be many things really. They might also be selling at a loss. It's part of the AI strategy to do this when lithography yields are still low.
I don't have a set date for the next update yet, but there will be a new beta on our Discord server in about 10 days
I'm glad you're enjoying it!
But yeah, Very Hard requires a lot of min-maxing and luck. One possible strategy is to make a good enough chip for Industries, research 76mm Wafer as soon as possible, build one 51mm production line, and hope that you can sign a console or computer contract (since they ask for a small number of chips)
There's a bit of luck involved, since you're competing with other companies for the contracts. You can try sending offers to as many contracts as possible, that way you have a pretty good chance of signing at least one.
Also, make sure to enable the "cancel offers" automation, to avoid signing contracts that exceed your production capacity

