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Bretticus82

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A member registered 62 days ago · View creator page →

Creator of

Recent community posts

Firstly, thank you so much for playing and for taking the time to write this up.

  1. Two bugs in one, and you spotted both. Agreeing to pass the torch was supposed to mean they stay on, mentor through the year, and hang up their blade at the year's end. The retirement was never actually happening, and it was never shown on the roster either.
    Both are fixed: they now retire at the year end the choice tells you that is what you are agreeing to, and they are flagged on the roster in the meantime.
  2. Fixed. Earning Brave now removes Cowardly. The game already had a list of traits that should never sit together and it was only ever checked when a hero was created, never when one was earned so this was a gap.
  3. There are proper caster weapons now, and the auto-kit leans toward what suits a class, but nothing is locked. If you want to hand a caster a greataxe because the numbers are good, that is your call to make.

    These will kick in with the next patch update (either later today or tomorrow)

See you in the Halls!

Done

Thank you so much for playing first and foremost.

Fix for this is incoming, Timing issue on my side meant they left before the actual action fired so this is getting remedied now.
I'll update in a hotfix as soon as I can.

Firstly thank you so much for playing,
Renown is tied into other factors as well including fallen heroes.

I've done a small rework that will update with a patch later that raises the cap and gives a little headroom to play with, it add a couple of other ways to gain renown but stops using the fallen as a currency of which to keep topping up.

Your frustrations have been heard and the hard cap vs the headroom needed to have a bit more flexibility.
(if you still have that save it will resolve the new conditions and should give you a new renown score

See you in the halls!


Good feedback and yep I understand what your saying make it more of a selection flow process,
Pick you party & formation, Sort out your Gear, Give the orders, And then the speech in one continuous motion.



It was a bug that only triggered on the Dungeon born,
The bug itself was fixed in the last patch to stop it happening anymore,

I can patch in a fix that could revert them back to their original value but I appreciate if your still playing that doesn't help in the here and now.

Thank you so much for playing and the feedback.

Thank you so much  for playing and sending feedback!
I'll see what I can do here about getting more information added,
Was there particular stats you were wanting to be able to see?

Give it a shot now and hopefully that fixes this one

Try it now the browsers been reuploaded and you should have an option to not enter this now when you have no available person on the roster

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Is this you have no-one on the roster to send issue or is it something else that is happening.

I Will patch the browser version shortly which will give you an option to not participate in it,
As I'm thinking that might be the issue

Thank you so much for the feedback!

One of the next big steps for the game is the writing clean up to tie into the lore and the world,

Systems went in first which used a lot more sports based writing before the world building and lore started to naturally fall into place after that and a lot of placeholder writing exists where things were designed that need to be interwoven and tied into the realms and the story and you're correct its a combination of things that need to better connect to enable the realms and the world to feel more alive and connected to the system's they sit within

Appreciate you taking the time to play and leave feedback.

Firstly thank you so much for playing!

That's a bug that is going to be patched out in the next update, Are you playing on the browser or the Downloaded version?
If it's the browser I can push through something that will allow this to be unblocked

https://discord.gg/Yeddk4YDW


Thank you for reaching out,

Thats the Discord link.


Look forward to seeing you in the Halls!

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Yes, The plan is when things quiet down a bit, to go back through and weave more of the lore of the world into the text,

This has always been the plan from the get go,
The game picked up a lot of coverage unexpectedly, and what was fine for ten players isn’t quite the same when thousands show up.

I agree that letting more of the world’s voice flow through the writing will make the game sing a little more. I made a design decision early on to ensure there was enough content to keep people occupied, and the line‑by‑line authoring stage takes time.

Really appreciate the feedback and thank you for asking the question!

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Thank you for playing and leaving the feedback!

That's a Fair question and I'd rather give you a straight answer.

I'm a systems designer more than a prose writer,
The world, the tone, the mechanics and the rules the text has to obey are mine and so is every decision about what goes into the game.

Within those constraints I do use AI tools to draft and iterate on text, and a lot of the in-game prose starts life that way before I cut it, rewrite it or throw it out.
Where I care most about a specific line, I write it myself.
Nothing is generated without approval and without it conforming to my design.

On art: there's no generated art in the game.
Everything you see is drawn procedurally in code, crests, the hall, the sigils, the page itself, which is also why it has the look it has.

The world is genderless by design as I want the ambiguity of the world to allow anyone to make stories from it.
The game is about emergent storytelling, and that’s the heartbeat I wanted to give it.

Happy to answer anything else and look forward to seeing you in the Halls!

Thank you for the feedback the new patch will drop either today or tomorrow that will change how levels work but it doesn't excuse the fact that the in game text wasn't reflecting correctly,

Thank you for playing the game and taking the time to leave this feedback it appreciated!

See you in the Halls!

Good catch this is a bug not a feature!

Thank you for the feedback here, This is an overcorrection so you are correct about what it's expected behaviour should be.

First and foremost Thank you for playing and taking the time to leave some feedback!

This bug has surfaced elsewhere, There's going to be a big patch pushed either later today or tomorrow that addresses this and a whole host of other issues that have arisen now that the game is being played by a lot more players.

See you in the halls!

Dark mode is coming in the next patch, Which will be this week!
Thank you for playing and for leaving Feedback!

Thank you so much  for playing and for leaving the feedback, 

The next patch will resolve this issue as the whole Calendar system is being replaced,

It should be ready in the next few days with a few other QOL updates.


Firstly thank you so much for playing and then for finding the time to write down all this feedback!
Some of the things you have mentioned are already happening in the latest patch and being updated more in the next,
Bosses can yield and be taken into your guildhall, Relationships and interactions between the heroes does happen and is dictated by personality types and shared experiences .

But this is fantastic and well thought out and there's some ideas in here that are well worth investigating, Especially across the long term, The game is still very much in it's infancy trying to find its feet.

See you in the Halls.

Thank you for the feedback and for playing,
Sorting out the next patch as we speak and it's a part of it.

I wasn't aware it was causing this issue though so thank you for bringing it to my attention,

New patch is coming that solves all of the pre-existing timing issues for good,
Calendar and  an away day workaround solves this,
Issue has been in since 1.9.3 I just didn't catch it before then because my saves never encountered it,
was caught by people in the discord.

Apologies for any inconvenience.


Firstly, thank you so much for the kind words. It genuinely means a lot, and I’m really glad you’ve been enjoying the game.

And yes, you were absolutely right to question this. .

You found a genuine bug in the desktop version. The backup was being generated correctly, but the desktop build was using a browser download mechanism that doesn’t work properly inside the desktop app.
Worse, the game was then immediately telling you “Backup downloaded, keep it safe” even though nothing had actually been saved. 

That’s my fault, and I’m very glad you caught it before losing a run.

I'll push a new build very soon anyway but for now

Settings → Copy backup

It will copy the backup to your clipboard and also show it in a box so you can see that the backup actually exists.
Paste that into a file ending in .JSON and you can use Restore… to bring the run back.

See you in the Halls

Firstly Thank you for playing the game!
Next patch redoes how the whole calendar system works as there was a few issues that were occurring with the previous one due to timings,
For what you you are seeing Clicking continue not doing another delve should force the game state forward and rotate the tavern.

Apologies that you've encountered this, I'm working diligently to ensure any issues get resolved ASAP.

Always feel free to just ask question on the Discord, I'm new to it as well so it's slowly being sorted out to be easier to find things.

Staff: the tag is only a birth certificate.
It picks the band the skill rolls from (common 20-55, rare 45-78, mythic 66-90, legendary 86-100) and does nothing else.
Effect is driven by skill alone,
So a skill-90 legendary and a skill-90 mythic are identical in every respect. The bands overlap, so a mythic at 90 genuinely beats a legendary at 86.

Patrons at this point is just money, But lots of things are being upgraded and given a new breath of life and these are on the list!

Thank you so much for playing and reaching out here.

See you in the Halls!

First and foremost thank you for playing and the feedback.
1. Will look into this any changes I can make to improve the experience for people I will.
2-5. QOL Improvements have been noted.
6. Poaching from another guild seems the best fit here, Unless your learning towards thematically having a class wanted  sign hang up in the tavern to attract more of that class.
7-8. Calendars system is getting overhauled anyway but an actual Calendar to represent the fixtures makes the most sense here so you can see it and it hits both points.
9. In the latest patches the game does surface a warning under Grave Peril to indicate that the Level needed to enter a dungeon and the level needed to exit a dungeon are not always the same thing, But your feedback indicates that it needs to be more easily recognisable so this has also been noted.

balance is in need of a overhaul for the exact reasons you have mentioned and is being looked at, The hardest start had to many ways to become overpowered too quickly and these are being addressed to try and make it more competitive without become a wall.

Appreciate you taking the time to write this all out!

Thank you!

It is now live so if you go to settings you should be able to toggle it.

Just about to drop a hotfix for something else so when that goes live, If you go to settings you can select the below in the options and it will remove them,

Thank you for reaching out and letting me know!

When you see it.s 1.9.6 if you go to settings you will see the below.

On further investigation you are correct there is a bug with the Tavern,

I'm going to prepare and release a Hot fix for this as soon as I can,

Thank you again!

Thank you for the feedback and for playing the game!

You are correct the bug has been found and will resolved, Currently clicking on continue even once usually resolves this,
Issue occurs when delving one after each other (From what I've tested) and it doesn't trigger a day has passed.

It has been corrected going forward to registry in game correctly but this won't be live until the next patch.

The Aspirants (Intake) sleep on the floor of the hall for the first year so it isn't registered as a bed taken it is seen as a free slot (or 2) the dashboard will note how many beds are left in the hall, So the hall is only full when you have the 8 beds being used.

There's also an extra spot if some kin of a roster member arrives at the Hall as it will always make space for family.

First and foremost thank you so much for playing the game and leaving the feedback here.

Understood the issue and will look at the verbiage to ensure that the confusing can be cleared up.

Thank you!

This is just the start of the journey! 

Hopefully see you in the halls!

Firstly Thank you for playing the game and leaving feedback!

New Youth intake is coming very soon which will solve some of the issues you found!
I'll make sure the patrons that favour races have they % chance upticked!


See you in the Halls

Thank you So much for playing and leaving feedback!

Look out for all the upcoming updates,  Going to keep on building the game over time, So if you ever want new features or have any feedback let us know!

See you in the Halls!

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Firstly Thank you so much for not only finding time to play the game but also leave some feedback,

The compendium (Left header tabs under How to play if you've not seen it yet) will begin to fill out, It's is already quite dense but feedback like this tells me where I need to start adding more, originally I was wondering if it was to overwhelming but the community is telling me otherwise.

The Average Stress/Fatigue/Morale reading  visual indicator is a great idea,
The dungeon screen is already very busy so long term the aim might be to give it space to breath on different pages rather then the current one page approach,

Appreciate you leaving a message and enjoy the Halls!

Firstly thank you so much for playing and leaving feedback!

Patch 1.9.4 soft launched so it could be played by the community,
I'll release the Devlog in a few days when everything is looking good.

This goes some way to resolving the issue you have mentioned.

Thank you for trying the game first and foremost!
What translation you thinking of? Spanish has been asked for and is on the list.
There's tools that can be used that can crudely translate, Happy to work with people to over time turn that into a more polished version

Also feel free to throw all the ideas both the things that should and shouldn't be added!
I am working on improvements but will always have time to listen to the community, even the craziest ideas can spark ideas that turn into epic things!

Thank you for Playing the game and the feedback!
Difficulty will be addressed very soon,

Challenges are on the roadmap and will have set up that enables them coming soon, People on the Discord are already doing a lot of these challenges themselves whilst waiting for the patch.

Your feedback is most appreciated!