Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

0X800007D0

45
Posts
1
Topics
A member registered Jul 02, 2021

Recent community posts

(2 edits)

Took me way too long to realize that autocast was referring to literal mana values and not percentages


The game gets a lot easier once you fully embrace the Korean MMO style potion chugging.


The mage's freeze sounds powerful on paper, until you realize that this is actually an action game and you can just simply evade the boss to the point that they're dealing too insignificant amount of damage to really care about.


I killed the demo end boss while only have killed 21 cultists and ending at level 26 with hunter.

Puzzle making is hard; I feel there are just too many possible permutations to attempt to see if the math works out. Maybe there could have been some blank immovable blocks, to prevent us from exploring wrong pathways?

The game does exactly what it set out to do. The HUD and UI scaling could be improved.

Maybe one day when I have job again and I am in the mood for something like this, I will pick this up.

(1 edit)

I didn't connect the dots on  how relics worked until after I completed the game, I just thought that every relic in my inventory was constantly being applied. When I did notice  the "relic" slots on the screen I thought they were for ascension and I wasn't thinking about my inventory, lul.

What do you mean Qa2?

I think they also start dropping like candy once you grind the boss fights with a completed crucible?

(1 edit)

I am crashing out over the pollen nebula level in the RTS section. This is the worst turret babysitting simulator that I've been subjected to in a long time. Being expected to know a level before you even enter the level coupled with the terrible vine mechanic and how painful the UX generally is, for a real awful time.


As for some faint praise, at least the fractured void is reasonable to clear if you know where the 3 last star constellations are.

My only regret? That only people that submitted a project for this game jam can rate this game, for some unknown reason.

I'm calling it quits here

Silky smooth visuals

It took me too long to realize what the solution to the final puzzle was.

(1 edit)

I think I see it now, if there was a black rook on d4 then the moves: Kh8, Bxd4+
Would render the position legal

(1 edit)

What possible previous two moves could there be such that this level 10 board state could possibly be legal?















I had a similar problem, but it seems to have fixed itself after I attempted to rescale the window. 

Is the Telas quest incomplete or is it just me?

Generally a fun mining adventure, 

But seriously though, did you playtest your last boss? After some testing I have noticed that the behavior of the true and false final boss is different. For the true final boss I actually managed to get past the first phase and got hit with probably the worst pattern immediately in the second phase.

(1 edit)

(The pre-edited hint was that the goal still relates to length)
Okay, I got it. What relevance does the specifically highlighted text have to do with answer at all?

(3 edits)

Why won't Icely respond?
Spoilers:












But for real, how does one solve 2-7? There's words like double, one, add, root, ten, seven, semi, less, iv, un mille, ln, cubed... None of them seem to get me to the answer which seems to be around 18 letters long. 

6-6 really has me stumped, by bad logic I stumbled onto scoring one point however I don't see what the logic for it is.

Well, I figured it out, though I did not feel clever as I didn't realize what every rule was until after typing it in.

There probably should be option to just move onto the next level irrespective of how close one is to the answer.

I am running the Linux version of the game on a Linux Mint OS.

While the game is running, I am unable to navigate across work spaces and cannot run containerized applications.

It doesn't need to be a 1000 hour experience, though if leaving it running overnight is just not a thing then this is likely not the kind of game that I was looking for.

At the very least for the games I  am looking for my expectations are, if I step away from the computer for 30 minutes I should be further along than if I had only stepped away for 2 minutes, for example.

I haven't gotten far in the game, but does this really ever become a proper idle game? So far it is just an incremental game (as well polished as it is) and I don't want to spend so much time to figure out if this actually becomes the kind of game I am looking for.

My wealth is beyond comprehension

(2 edits)

My browser seems to hate this game, after running it for several hours, as it causes this page to stop being responsive along side the other instances of my browser windows. It would be nice if I could download an offline version.

The game very quickly broke upon reaching the final level of the game, miners stopped mining, mergers stopped merging, and assemblers (or whatever you named them) stopped assembling.

How circumstantially useful it is is a factor for its placement in the tier list

Made a tier list, just cuz

The best lower score that I bothered to get to

I think the game would really benefit from an undo button.

Did you try stacking effects? I think once you get to an end board they are all solvable. 

I don't think the learning curve has to be so steep even with the UI as is. As long as the player is not required to have the movement finesse greater than basic orbital controls for the first few missions then the learning curve can be just fine.

I don't think I am to be able to maneuver better than the automated system, it is hard to judge the distance it will take to stop.