Update: Version 2.5.0 is now live!
Thank you to everyone who tested the prototype and shared feedback. One important point was that too many interactions ended with “Continue,” which made the game feel too linear. I’ve worked directly on that feedback in this update.
Choices involving Boran now contribute to a hidden relationship system that can affect how your journey develops. The update also includes:
- A brand-new playable section
- A new Hunger stat
- Fixes for character display issues
- Several smaller bug fixes
I’m looking for testers again! After playing, I’d especially like to know:
- Do the choices with Boran feel more distinct and meaningful now?
- Did anything in the new section feel confusing, slow, or broken?
- Did you notice any visual issues?
- What would you expect the Hunger stat to affect in future versions?
You can play the latest build here: https://frostpunchinteractive.itch.io/crucible-of-acceptance
Thanks again—your feedback directly helped shape this update!