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Making things — clarification on game specific code

A topic by Gravy Press created 3 days ago Views: 28 Replies: 1
Viewing posts 1 to 2

Some jams allow you to use non-game-specific code like a character controller or other framework components that you have previously coded.

Is that allowed here?

Jam Host (1 edit) (+1)

Sure, boilerplate is allowed. Stuff like general physics, scene management, palettes, etc. A full character controller might be pushing it a little.
Here's what the rules say:

You are allowed to set up your tools and your game engine. Tools include: palettes, fonts, tracker instruments and code libraries. Anything that is specific to a particular idea should wait until the jam starts.