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Misc Devlogs About Game Design

Extended artist commentary about this project... (friendship, loss, and remembering moments)
11
Game Design
This is a re-post of the longer artist commentary that I posted to my blog. I'm also sharing it here in the event people are interested in reading more about th...
Research Interviews with Irish POC
2
Game Design
R esearch Interviews We're looking for POC who grew up in Ireland or spent part of their youth here, to talk with us for about 45m to 60m, and share their exper...
RPG Design Theory Primer #01 - Coherence
2
Game Design
[ WARNING ] If the layout of this devlog feels horrible and the images are all over the place, try getting the article as a PDF from the download section . It's...
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What is a visual novel?
13
Game Design
I ask as I hurl a glass of fermented grape juice! Not just because I'm one of the oldest millennials there are and love referencing my beloved Playstation 1 era...
The Quest for the Formula that Makes Good Visual Novels That Make Money
5
20
Game Design
I've got a confession to make. I have helped more people make visual novels than I have actually made myself. To be fair to myself, just one of the jams I've st...
Talking about the Grognardpunk Manifesto
1
Game Design
I recently uploaded a document titled the Grognardpunk Manifesto . Why? Let me start from the very beginning ;) I started out my RPG journey as an "old school"...
High energy players - finding the right initiative system
2
1
Game Design
Our group has found that a structured approach to combat encounters, one with explicit phases for planning and action, helps players stay focused and supports c...
Expressionism in Practice: A Case Study of Triangle Agency
1
Game Design
Introduction Recently Jay Dragon released an essay outlining her vision for an artistic movement oriented at a specific set of goals that she refers to as expre...
The Activation Energy of a Game
4
Game Design
This is the second in my series of “Lunch Break Lectures”. I’m trying to create an avenue for putting my thoughts out there without worrying too much abou...
Dev Log 3: Beat Mapping
1
Game Design
Introduction It's time again for another Devlog of stuff I've been working on and what I've learned. It's been a while since the last one; 3 weeks in fact. Let'...
Dev Log 8: Playtesting and Production
1
Game Design
Introduction These past couple weeks have been jam packed with work. Even at the time of writing my last dev log, we were waist deep in production tasks and put...
Climate Jam - Ideation phase
Game Design
Overview Archeocook is a project I've had in mind for quite some time, but I never got a chance to really work on it properly before. I'm using the opportunity...
The Overloaded Double-Ended Oracular Table (ODEOT)
3
Game Design
Well, that's a mouthful. In my search for minimalistic gaming I'm also making the tools for running my games as small as possible. Alongside The Littlest Brown...
Good Debugging Practices
1
Game Design
For this week's devlog, we'll be giving tips for debugging your code in Gamemaker Studio. Comments Comments are pieces of text in a code file that are not compi...
DEVS AL ASADOR GAME JAM - Participaciones y feedback
2
Game Design
¡Buenas! ¿Listos para verme humillar a chamacos sólo por tener menos experiencia que yo hablar de los proyectos que enviaron y hablar de sus fallos y mérito...
LUMEN Game Personal Checklist
2
Game Design
makin' a new thing. Thus is what I want out of a LUMEN game that I make. Characters I like the "action figure" style of characters. Like, preset kits, with some...
Tips for Writing a Good Pitch Document
Game Design
This week we'll be reviewing some tips for writing a pitch document. Layout A good way to start out your pitch document is by organizing a table of contents on...
Assignment 5 Report
Game Design
Introduction High-voltage powerline work is very dangerous, especially so for inexperienced trainees. This application provides a safe and affordable way for hi...
Wireframe & Prototype
Game Design
November 2, 2022 Can't sleep - still have COVID. Decided to work a bit in reverse to generate some ideas for wire-frames & a prototype to submit for class. I du...
Extra edition: Wrapping up the Davy Jones’ Deckhand playtest 🎁 | April 2025
Game Design
Hey crew, What a week! It has been so exciting to share our newest build with you all. The team and I are extremely grateful for all the feedback, bug reports...
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Chasing the Strange: Designing Beyond Realism
Game Design
I’ve always gravitated toward games that do something a little odd. “Odd” might not be the perfect word, but it captures that moment where a world tilts j...
The Story of Making Magic 281
1
1
Game Design
This is the story of how I made Magic 281: Intro to Alchemy If you haven’t played this yet, I highly recommend doing so. I don’t say that lightly about my o...
Screen Saver math - TurboWarp - 2
Game Design
Here I need to basically flip the sign, that if you are at negative, go to positive, and if you are at positive, go to negative. There is a shortcut for this in...
Dev Log 5: Scheduling My Work
Game Design
Introduction Scheduling is important and it sets up the foundation for your whole workplan and methodology moving forward. Even as early as pre-production, you...
Thinking about the Users/Players...
Game Design
2 November 2022 - not at 2AM like the earlier post. Today I woke up with the user/player in mind. Who would use this product? Who would play it? Why? What are t...
Self-Study Module 5: Lighting
Game Design
Lighting! Lighting is important to make games that looks interesting, and it'd be nice to have some in my projects, so what if that thing I said? I followed thi...
Worldbuilding Concept - The Genius Loci
Game Design
In the book series Great Cities by N.K. Jemisin, the boroughs of New York city need to work together to save the spirit of New York which has just been born int...
Dev Log 4: User Centered Design
Game Design
Introduction When it comes down to user centered designs, I often find that the best approach is to establish an idea of your user and then try to solve problem...
Week 4 - Sport Analysis
Game Design
For this devlog, the sport I’m going to analyze is bowling. Bowling is a sport that many people play casually, but you can develop more advanced techniques th...
Screen Saver math - TurboWarp
Game Design
Hello! I have been attempting projects in TurboWarp recently, hoping to make one project daily. I am now attempting that again. This time I decided to make a sc...
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Dev Log 7: Pre-Production Principles
Game Design
Introduction Today I'm discussing the principles of pre-production that have helped my team get through early stages of development with desirable results. We s...
Navigating Navmeshes - Tut 3
Game Design
Navmeshes and Creating characters to use the Navmeshes in Unity Navmeshes are prebaked paths that let AI know where is legal ground to walk on. Navmeshes can re...
Finding the Groove with Beat Maps
Game Design
So what’s a Beat Map? That was my second thought upon hearing it after thinking “Isn’t that what those maps were for rhythm games?”. Beat maps are used...
Co-Intelligence: A New Framework for Indie Game Prototyping
1
Game Design
Tired of Prototypes Dying? Let’s Talk About a Better Workflow. Hey fellow devs, We’ve all been there. You have a brilliant idea at a game jam, or a concept...
Week 11 - Yoochube Let's Play
Game Design
As we finish up our second to last project, I think I will reflect on what I’ve learned about balancing games and how to practically apply these strategies fo...
Week 09 - Shuffle and Repeat
Game Design
Card games, deceptively simple and deviously complex. The amount of thought put into making an interesting card game goes without saying, but there are several...
Week 06 - Improvise, Adapt, Overcome
Game Design
Despite the small roadblock this week, there was still much to learn about the process and thinking like a designer. I’ll touch on two things, the paper proto...
Week 10 - A Balanced Breakfast
Game Design
This week’s important idea is balance, and it reminded me of one of the earliest concepts in our book: challenge. As mentioned in class, while we could just r...
how to do a gamejam
Game Design
which of Michael Brough's steps seem most important to you? why? The idea of starting really small with the core interaction seems very important - so does bein...
Week 05 - Competitive Concerts
Game Design
(a sketch of what nullacrosse players might look like that i did before writing this devlog) “The best way to figure out how the game will look, feel, and act...
Week 4 - Sport Analysis
Game Design
Soccer is arguably the most popular sport in the world (and the only sport that I have actually played). I was surprised that both Tim Rogers and Bennett Foddy...
Portfolio 4 - Tutorial 2
Game Design
Animation in Unity For this tutorial session, I had to import my model into Unity and figure out how to set up its animations. This was relatively easy to begin...
Portfolio 7 - Simple Game
Game Design
Making a Simple Game This week, we were tasked with turning our ongoing tutorial work into a somewhat functional game. The first thing I set about doing for thi...
Portfolio 6 - Tutorial 3
Game Design
Navigation This week, I've been working on character AI in my playground project. This involved first using Unity's built-in navigation mesh generation tools, w...
Module 2 - Animation
Game Design
This week I endeavoured to create a rigged character in Blender, a task almost too difficult for my walnut brain. Turns out creating even a simple character rig...
GDD #3 - Memory Game Remix
Game Design
1. Visão Geral Gênero: Puzzle / Lógica / Casual Plataforma: WebGL Público-Alvo: Todas as idades Perspectiva: 2D Objetivo Principal: Encontrar pares enquanto...
DreamScapes DevLog
Game Design
When designing the game, the hardest part of the process was coming up with a combat system. In general there was a rough idea of what I wanted in the combat sy...
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Dreamfeel Development Update - May 2021 Transcript
3
Game Design
Hey! So, it's been a while since this blog has had an update... We've been quietly been working away in the background for much of the last 12 months but before...
What do we mean when we say a game “supports” play?
11
12
Game Design
What do we mean when we say a game “supports” play? This is the first in a series whose placeholder title is “Lunch Break Lectures”. I’m trying to cre...
TTRPG I'm most familiar with
1
Game Design
The engines and SRD I typically draw inspiration from for my hacks are: Lasers & Feelings , Push SRD , Schema , and Second Guess . Other games/systems I'm more...
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