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Devlog
Tenebrarium Update 1.3: Finished & Plans
August 14, 2026
by
whatdog
1
#Tenebrarium
At this point, this version of the game is basically done! If there are any major issues then I'll try to fix them, but the regular weekly content updates will end as I move to work on finishing the f...
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Tenebrarium Update 1.2: Completion, Filters, Animations & More
August 07, 2026
by
whatdog
1
#Tenebrarium
Tenebrarium Update 1.2 Patch Notes: Goal this week was POLISH, as I aim to 'finish' this version of the game, before beginning work on all the content the full game will have, e.g. more placeables, mo...
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Tenebrarium 1.1a: Mini Bugfix
August 03, 2026
by
whatdog
Tenebrarium 1.1a FIX: Seeds may now be placed on dirt, as intended. You need this to be able to 'complete' the observation log, so I felt the need to fix it before next week. Thanks for playing, and t...
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Tenebrarium Update 1.1: Saves, Pausing, Menus & More
July 31, 2026
by
whatdog
#Tenebrarium
Tenebrarium Update 1.1 Patch Notes Goal this week was a save-load system, an options menu, and as much progress on a 'main menu' as possible (it is not done. UI takes so long). Plus a couple fixes. Th...
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Tenebrarium Update 1.0: Crab Candles, Warmth, Movement, Tilemap Updates & More
July 24, 2026
by
whatdog
#Tenebrarium, #Devlog
Tenebrarium 1.0 Patch Notes: (This is not a real 1.0, I've just been going up by 0.1 each week. Don't think about it) Goal for this week was to give crabs more to do, make warmth more relevant and int...
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Tenebrarium Update 0.9: Hiveminds, Metallurgy, Idea-Viruses & More
July 17, 2026
by
whatdog
#Devlog, #Tenebrarium
Tenebrarium Update 0.9 Patch Notes: (No update last week as I was out of town, apologies) Goal this week was to flesh out the social system (creating at least 4 tertiary behaviours in the process), an...
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Tenebrarium on Steam!
July 13, 2026
by
whatdog
1
#Tenebrarium
After a lot of interest, I will be working on a full version of Tenebrarium to release on Steam (and here). You can wishlist it here , and please do so! I'm still planning on updating the game regular...
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Tenebrarium Update 0.8: Socialisation, Comas, Fixes
July 03, 2026
by
whatdog
#Tenebrarium, #devlog
Tenebrarium Update 0.8 Patch Notes: Goal this week was to add a social system, and do a bunch of time-consuming secret stuff which didn't add anything to the game (sorry). This is also the first time...
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Tenebrarium Update 0.7: Observations, Teno-nemones, Tools & More
June 26, 2026
by
whatdog
1
#Tenebrarium, #Devlog
Tenebrarium 0.7 Patch Notes: Goal this week was to rework the observation system to guide the player through the game, so they can find everything more easily, and more is explained. I also wanted to...
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Tenebrarium Update 0.6: Crabs, Triads, QoL & More
June 19, 2026
by
whatdog
#devlog, #Tenebrarium
Tenebrarium Update 0.6 Patch Notes: Goal this week was to increase gameplay variety with new creature variants, improve early-game, improve economy, improve legibility, and add some polish with new an...
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Tenebrarium Update 0.5: Caves, Jellyfish, Baths & More
June 12, 2026
by
whatdog
1
#Tenebrarium, #devlog
Update 0.5 Patch Notes: Goal this week was to improve map generation, create new sources and sinks for clay, and add a new creature variant for more gameplay variety. NEW: Rocky Ground tile, which spa...
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Tenebrarium Update 0.4: Thirst, Bone-Traps, Hearts & More
June 05, 2026
by
whatdog
#Tenebrarium, #devlog
Update 0.4 Patch Notes I am very excited about this week's update. I sought to fix some issues surrounding Constructs, creating specific behaviour for them which ties into the rest of the game really...
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Tenebrarium Update 0.3: Constructs, Mushrooms, Moss & More
May 29, 2026
by
whatdog
#Tenebrarium, #devlog
Update 0.3 Patch Notes: Focus of this week was to improve the endgame, with more stuff to do, and better controls. NEW: Sculpture functionality: Teno will fuse with Sculptures, creating Constructs, wh...
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Tenebrarium Update 0.2: Goldens, Pods, Golden Rods & More
May 22, 2026
by
whatdog
1
#Tenebrarium, #devlog
Tenebrarium v0.2 Patch Notes: NEW: 4 New Actions to discover. Shiny/albino creatures, which have unique behaviour. 2 New placeable items added, which give you more control over the map. - (These items...
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Tenebrarium: Thanks, Problems, Suggestions, Plans
May 17, 2026
by
whatdog
2
#devlog
Thank you for playing Tenebrarium, a new update will arrive on Friday! *** Issues which I aim to fix/improve on Friday's update are marked with "***" (I may do more, depending on time) PROBLEMS: ***Op...
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