<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Alchemist&#039;s Fallout (VR + Flat) Devlog - itch.io</title><link>https://slylabz.itch.io/alchemists-fallout</link><item><guid>https://slylabz.itch.io/alchemists-fallout/devlog/1321884/cooking</guid><title>Cooking</title><link>https://slylabz.itch.io/alchemists-fallout/devlog/1321884/cooking</link><pubDate>Mon, 19 Jan 2026 21:50:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update finally brings cooking food to alchemist&#039;s fallout! Just place your fire wherever you want from your popup menu and put sticks in it + your food. Also made a bunch of other changes but don...</p>]]></description></item><item><guid>https://slylabz.itch.io/alchemists-fallout/devlog/1312994/pets</guid><title>Pets</title><link>https://slylabz.itch.io/alchemists-fallout/devlog/1312994/pets</link><pubDate>Sun, 11 Jan 2026 13:51:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;ve added two pets! a smaller jelly bean, and a guardi colored jelly bean! more pets will be coming soon. Also made some map changes...</p>]]></description></item><item><guid>https://slylabz.itch.io/alchemists-fallout/devlog/1310932/optimizations-quests-new-item</guid><title>Optimizations, quests, new item</title><link>https://slylabz.itch.io/alchemists-fallout/devlog/1310932/optimizations-quests-new-item</link><pubDate>Fri, 09 Jan 2026 09:45:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>1/9/2026: Most menus now have an animation when opening and closing Added the stat reallocator New quest glide speed now scales with walk speed optimized all character textures, reducing vram usage...</p>]]></description></item><item><guid>https://slylabz.itch.io/alchemists-fallout/devlog/1309670/lots-of-changes</guid><title>lots of changes</title><link>https://slylabz.itch.io/alchemists-fallout/devlog/1309670/lots-of-changes</link><pubDate>Wed, 07 Jan 2026 22:32:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixed ice sword and scythe for non vr mode Brought back pandas Fixed activated waypoints allowing reactivation when interacted Fixed XP scaling Adjusted Buzzmoth’s stinger Added a fade out when dyin...</p>]]></description></item><item><guid>https://slylabz.itch.io/alchemists-fallout/devlog/1308186/152026</guid><title>1/5/2026</title><link>https://slylabz.itch.io/alchemists-fallout/devlog/1308186/152026</link><pubDate>Tue, 06 Jan 2026 01:48:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>1/5/26: Added a pause menu for non VR mode Added a new light magic (sphere) Added money drop to enemies Optimized guardi, combined materials into 1 Using swords now requires you to swing your arms in...</p>]]></description></item><item><guid>https://slylabz.itch.io/alchemists-fallout/devlog/1306738/update-1426</guid><title>Update 1/4/26</title><link>https://slylabz.itch.io/alchemists-fallout/devlog/1306738/update-1426</link><pubDate>Sun, 04 Jan 2026 08:58:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>1/4/26: Deyedream now attacks and follows the player Fixed player damage calculation Added a sound for when an enemy dies Changed how enemy damage scales Brought back reaper’s curse Added coffee to...</p>]]></description></item><item><guid>https://slylabz.itch.io/alchemists-fallout/devlog/1286073/minor-updates</guid><title>minor updates</title><link>https://slylabz.itch.io/alchemists-fallout/devlog/1286073/minor-updates</link><pubDate>Sat, 03 Jan 2026 02:36:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>1/2/26: Night Monsters now despawn during the day Apples and oranges now recover the same amount of hunger, but oranges recover magic and apples recover health Added a mini stats indicator to your lef...</p>]]></description></item><item><guid>https://slylabz.itch.io/alchemists-fallout/devlog/1285857/non-vr-mode-now-available</guid><title>Non VR mode now available!</title><link>https://slylabz.itch.io/alchemists-fallout/devlog/1285857/non-vr-mode-now-available</link><pubDate>Fri, 02 Jan 2026 21:43:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I am happy to announce that Alchemist&#039;s Fallout can now be played with or without a virtual reality headset! I decided it would be best to do this so that the game is more accessible. Have fun! :D...</p>]]></description></item><item><guid>https://slylabz.itch.io/alchemists-fallout/devlog/1285148/update-optimizations-build-mode-wip</guid><title>Update: Optimizations + Build mode WIP</title><link>https://slylabz.itch.io/alchemists-fallout/devlog/1285148/update-optimizations-build-mode-wip</link><pubDate>Fri, 02 Jan 2026 04:52:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>reduced material count, combined some meshes, and reduced texture resolutions to improve performance and game size. I also added an experimental WIP build mode that&#039;s very basic, you can just place un...</p>]]></description></item><item><guid>https://slylabz.itch.io/alchemists-fallout/devlog/1277285/new-monster-new-music</guid><title>New monster, new music</title><link>https://slylabz.itch.io/alchemists-fallout/devlog/1277285/new-monster-new-music</link><pubDate>Tue, 30 Dec 2025 05:44:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added a new monster, Buzzmoth. Working on giving it fur, that&#039;s hard in unreal engine. Replaced the old background music, added new music...</p>]]></description></item><item><guid>https://slylabz.itch.io/alchemists-fallout/devlog/922783/alchemists-fallout-is-back</guid><title>Alchemist&#039;s Fallout is back!</title><link>https://slylabz.itch.io/alchemists-fallout/devlog/922783/alchemists-fallout-is-back</link><pubDate>Thu, 10 Apr 2025 21:57:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello itches! (lol) i&#039;ve launched the game again. Have fun!...</p>]]></description></item><item><guid>https://slylabz.itch.io/alchemists-fallout/devlog/613209/lost-item-saving-equipment</guid><title>Lost item saving, equipment</title><link>https://slylabz.itch.io/alchemists-fallout/devlog/613209/lost-item-saving-equipment</link><pubDate>Fri, 29 Sep 2023 01:57:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added a feature that respawns certain items into your inventory if you somehow lost them. just restart the game or go to a different level (e.g the dungeon) Added equipment slots Added the silver drag...</p>]]></description></item><item><guid>https://slylabz.itch.io/alchemists-fallout/devlog/612139/shop-new-weapon-controller-haptics</guid><title>Shop, New Weapon, Controller haptics</title><link>https://slylabz.itch.io/alchemists-fallout/devlog/612139/shop-new-weapon-controller-haptics</link><pubDate>Tue, 26 Sep 2023 16:01:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello everyone, sorry for the longer than usual wait on a new update. I&#039;ve been working on new things that still aren&#039;t ready yet, but here&#039;s some other new features: You can now sell monster drops in...</p>]]></description></item><item><guid>https://slylabz.itch.io/alchemists-fallout/devlog/587968/full-body-ik</guid><title>Full Body IK</title><link>https://slylabz.itch.io/alchemists-fallout/devlog/587968/full-body-ik</link><pubDate>Tue, 12 Sep 2023 07:16:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update includes the following changes: Full body IK (the character is just the default unreal engine mannequin, didn&#039;t have time to make a player character) Ice hounds now give 75 * Level exp ins...</p>]]></description></item><item><guid>https://slylabz.itch.io/alchemists-fallout/devlog/587478/bug-fixes-map-changes-etc</guid><title>Bug fixes, map changes, etc</title><link>https://slylabz.itch.io/alchemists-fallout/devlog/587478/bug-fixes-map-changes-etc</link><pubDate>Mon, 11 Sep 2023 02:13:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I updated the engine version from unreal engine 5.1 to 5.3, which seems to have fixed the hand freezing issue. If you have this issue still, please let me know. other changes: Added some new things to...</p>]]></description></item><item><guid>https://slylabz.itch.io/alchemists-fallout/devlog/584433/new-area-monsters-etc</guid><title>New Area, Monsters, etc</title><link>https://slylabz.itch.io/alchemists-fallout/devlog/584433/new-area-monsters-etc</link><pubDate>Mon, 04 Sep 2023 05:03:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes: Added 2 new tundra themed variants of monsters expanded the tundra area you can now see how much EXP you have and how much EXP you need to reach the next level some monsters now drop items. T...</p>]]></description></item><item><guid>https://slylabz.itch.io/alchemists-fallout/devlog/581481/hot-fix</guid><title>Hot Fix</title><link>https://slylabz.itch.io/alchemists-fallout/devlog/581481/hot-fix</link><pubDate>Tue, 29 Aug 2023 00:15:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Crystal Sword ability now works Adjusted Hell Hound&#039;s attack damage...</p>]]></description></item><item><guid>https://slylabz.itch.io/alchemists-fallout/devlog/581437/bug-fixes-balancing-new-monster</guid><title>Bug fixes, balancing, new monster</title><link>https://slylabz.itch.io/alchemists-fallout/devlog/581437/bug-fixes-balancing-new-monster</link><pubDate>Mon, 28 Aug 2023 23:15:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added a new monster, Adipofear, to the dungeon. Enemies now stun you when you are attacked, causing your speed to temporarily decrease Fixed a bunch of bugs adjusted health and damage of monsters...</p>]]></description></item><item><guid>https://slylabz.itch.io/alchemists-fallout/devlog/580139/bug-fixes-adjustments</guid><title>Bug fixes, Adjustments</title><link>https://slylabz.itch.io/alchemists-fallout/devlog/580139/bug-fixes-adjustments</link><pubDate>Sat, 26 Aug 2023 07:43:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixed a few minor bugs Hell hound now spawns much more often (between 1 second and 30 minutes) Dungeon RNG improvements...</p>]]></description></item><item><guid>https://slylabz.itch.io/alchemists-fallout/devlog/579855/early-access-today</guid><title>Early Access today!</title><link>https://slylabz.itch.io/alchemists-fallout/devlog/579855/early-access-today</link><pubDate>Fri, 25 Aug 2023 18:24:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Alchemist&#039;s fallout is now available for download as an early access. Please leave any feedback or suggestions in the comments :)...</p>]]></description></item></channel></rss>