<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Hover – Early Development Devlog - itch.io</title><link>https://oddterra.itch.io/hover</link><description>A game about hesitation. Your choices change while you wait.</description><item><guid>https://oddterra.itch.io/hover/devlog/1577347/hover-designing-for-human-patterns</guid><title>Hover – Designing For Human Patterns</title><link>https://oddterra.itch.io/hover/devlog/1577347/hover-designing-for-human-patterns</link><pubDate>Tue, 07 Jul 2026 11:31:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The testing continues. As the testing proceeds, players make various choices. Whether looking under the bed, turning on the lights, or opening the closet door— even when making different choices, th...</p>]]></description></item><item><guid>https://oddterra.itch.io/hover/devlog/1554567/hover-building-stories-for-hesitation</guid><title>Hover – Building Stories For Hesitation</title><link>https://oddterra.itch.io/hover/devlog/1554567/hover-building-stories-for-hesitation</link><pubDate>Mon, 15 Jun 2026 14:10:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The core of Hover is not branching. It is to record how the player hesitated. Therefore, even when creating a new story, the first thing to write is not the ending. It is “Where will I make them hes...</p>]]></description></item><item><guid>https://oddterra.itch.io/hover/devlog/1547562/hover-the-story-was-never-fixed</guid><title>Hover – The Story Was Never Fixed</title><link>https://oddterra.itch.io/hover/devlog/1547562/hover-the-story-was-never-fixed</link><pubDate>Mon, 08 Jun 2026 10:27:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The experiment continues. Something became clear during recent tests. Players often reached the same situation. But they did not arrive there in the same way. Some chose quickly. Some spent time readi...</p>]]></description></item><item><guid>https://oddterra.itch.io/hover/devlog/1537728/hover-not-every-player-sees-the-same-story</guid><title>Hover – Not Every Player Sees The Same Story</title><link>https://oddterra.itch.io/hover/devlog/1537728/hover-not-every-player-sees-the-same-story</link><pubDate>Fri, 29 May 2026 12:34:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The experiment continues. One thing has become increasingly clear. Not every player experiences the same story. Some players hesitate. Some make quick decisions. Some repeatedly return to the same cho...</p>]]></description></item><item><guid>https://oddterra.itch.io/hover/devlog/1529464/hover-the-system-remembers-hesitation</guid><title>Hover – The System Remembers Hesitation</title><link>https://oddterra.itch.io/hover/devlog/1529464/hover-the-system-remembers-hesitation</link><pubDate>Sat, 23 May 2026 12:22:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Some players believed hesitation only affected the current choice. That is no longer true. Hover now tracks more than the final decision. The system records: how long a player hesitates how often choi...</p>]]></description></item><item><guid>https://oddterra.itch.io/hover/devlog/1523888/hover-more-stories-are-possible</guid><title>Hover – More Stories Are Possible</title><link>https://oddterra.itch.io/hover/devlog/1523888/hover-more-stories-are-possible</link><pubDate>Sat, 16 May 2026 23:30:44 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3MzA0NzIzLnBuZw==/400x224%23c/BqbgYI.png" class="post_image"/><p>Hover was never designed around a single story. The system is gradually being separated from the scenario itself. can all exist within the same structure. Different situations, different rules, differ...</p>]]></description></item><item><guid>https://oddterra.itch.io/hover/devlog/1515540/hover-some-choices-do-not-survive</guid><title>Hover – Some Choices Do Not Survive</title><link>https://oddterra.itch.io/hover/devlog/1515540/hover-some-choices-do-not-survive</link><pubDate>Thu, 07 May 2026 13:44:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Some players believed waiting was the safest option. But the system does not stay still. The options may change, disappear, or worsen. If a player hovers their mouse cursor over an option, they can us...</p>]]></description></item><item><guid>https://oddterra.itch.io/hover/devlog/1502192/hover-early-observations</guid><title>Hover – Early Observations</title><link>https://oddterra.itch.io/hover/devlog/1502192/hover-early-observations</link><pubDate>Tue, 28 Apr 2026 07:07:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The experiment has begun. A small number of players have already interacted with the system. Some patterns are starting to emerge. — Several players hesitated longer than expected. In those moments...</p>]]></description></item><item><guid>https://oddterra.itch.io/hover/devlog/1491663/hover-a-game-about-hesitation-first-test-build</guid><title>Hover – A Game About Hesitation (First Test Build)</title><link>https://oddterra.itch.io/hover/devlog/1491663/hover-a-game-about-hesitation-first-test-build</link><pubDate>Fri, 17 Apr 2026 14:08:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The game is currently undergoing limited testing on itch.io. If no critical issues arise, it will transition to a full public release shortly thereafter. Hover is a game built around the act of hesita...</p>]]></description></item></channel></rss>