i would love that after finish the level u can prestige and start w some pickeaxes and see them autplaying for u =) u can use that algorythm of x2 x4 x8 x16 etc so every prestige is easyer and faster =D
The new build is definitely better is generally fixes the balancing. Though, please add some graphics settings! My laptop is getting fried. Overall, almost all of the gameplay issues are gone, making for a very good, short experience. Great game. Good luck on your future projects!
Totally fair. The opening explained nothing and leaned way too hard on luck. There's a guided intro now, and the skill tree means you're always building toward something instead of waiting on a good roll. Worth another shot if you're up for it.
Pretty solid concept, I like how it looks like a heat map. Could use more layers and more interesting upgrades. Maybe multiple "maps" and a prestige system of some sort?
Played from start to end. If I didn't get horizontal helper as my first one, I think it'd have taken like 3x as long. The upgrades give much too little bonus, and by the time they're reasonable prices for the speed given, you're in the quintillions of money due to depth multipliers. One radius to get the four neighboring tiles, then gotta get to floor 11 to benefit from it more. Possibly "neighboring tiles" would make more sense than a simple radius.
Excellent feedback! The game leans a lot less on luck now, it's much more about the decisions you make in the new skill tree. And on the radius point you raised: that concept never quite convinced me either, so I rebuilt it from scratch as a proper shockwave. It feels far more natural that way and reads a lot better in play.
That was on me. The early game explained too little and left too much to luck. Added a proper onboarding and more guided progression this update. Thanks for sticking with it long enough to tell me 🙂
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If you are zoomed all the way in the skilltree, you can not move the screen any longer with the scroll botton on the mouse. Awesome uptate thow!
Agree with the comments that the scaling needs some balancing. Speed up the start slightly, and slow down the end.
i would love that after finish the level u can prestige and start w some pickeaxes and see them autplaying for u =) u can use that algorythm of x2 x4 x8 x16 etc so every prestige is easyer and faster =D
Really appreciate you sketching this out. The prestige/skill-tree direction in this update owes a lot to comments like yours.
Thanks for taking the time.
Super fun!
Thank you, that means a lot ❤️
Is there a prestige option? i would love to use my power to start from the beginning
It's live now. This update adds a permanent skill tree you keep across runs, exactly what you were after.
Give it a try and let me know what you think!
I think the progression curve could be tweaked a bit (the start felt too slow and the end felt too fast) but it was pretty fun!
I'm working on it! The new published build should feel a bit more even, but it's still something I'm tweaking in detail.
Thanks for playing and taking the time to write it up!
Nice quick little game. Screen shake was too intense near the end
Toned it down this update.
Thanks for your feedback!
Catching the prestige orbs gets very tedious in late game when there is 50-100 flying around the screen.
The shockwave is very nice however, visually it's too intense like the screen shake was last update.
Having an option for the helpers to target prestige orbs to collect them could be a way of helping to catch them.
Other than that great progress.
Progression is too slow at first and climbs to light speed suddenly. Though, nice game.
I'm working on it! The new released build should feel a bit more even, but it's still something I'm tweaking in detail.
Thanks for playing and taking the time to write it up!
The new build is definitely better is generally fixes the balancing. Though, please add some graphics settings! My laptop is getting fried. Overall, almost all of the gameplay issues are gone, making for a very good, short experience. Great game. Good luck on your future projects!
I've been clicking for a while with nothing happening. I'm quiting this.
Totally fair. The opening explained nothing and leaned way too hard on luck. There's a guided intro now, and the skill tree means you're always building toward something instead of waiting on a good roll. Worth another shot if you're up for it.
Thanks for the comment!
Yeah, it's a good game now.
Finished it.
Pretty solid concept, I like how it looks like a heat map. Could use more layers and more interesting upgrades. Maybe multiple "maps" and a prestige system of some sort?
More interesting upgrades: done. Prestige system: done.
As for multiple maps, I've got it written down to evaluate for a future update.
Thanks for the feedback!
Upgrades are boring
Added a batch of new upgrades and effects this update. Appreciate you saying it straight.
Played from start to end. If I didn't get horizontal helper as my first one, I think it'd have taken like 3x as long. The upgrades give much too little bonus, and by the time they're reasonable prices for the speed given, you're in the quintillions of money due to depth multipliers. One radius to get the four neighboring tiles, then gotta get to floor 11 to benefit from it more. Possibly "neighboring tiles" would make more sense than a simple radius.
Excellent feedback! The game leans a lot less on luck now, it's much more about the decisions you make in the new skill tree. And on the radius point you raised: that concept never quite convinced me either, so I rebuilt it from scratch as a proper shockwave. It feels far more natural that way and reads a lot better in play.
Thanks again, genuinely great feedback. 🙌
think the upgrades are a bit underpowered...
Heard you! New upgrades and buffs went in this update via the skill tree. Thanks for the feedback.
No idea what happened after the first 5 minutes, but it felt good, nice game!
That was on me. The early game explained too little and left too much to luck. Added a proper onboarding and more guided progression this update. Thanks for sticking with it long enough to tell me 🙂