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Tech Discussion Devlogs Page 2

The Great Migration to True MMORPG & Playable Alpha!
Tech Discussion
Hey everyone! It’s been a while since our last update, and I’ve been deep in the code trenches working on something massive. If you’ve been following the...
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【Tech Update】Instant FMOD Parameter Application & Framework Architecture!
Tech Discussion
Hello everyone! I have some exciting technical updates on the development of HTMS . Today, I implemented a feature that allows instant application of FMOD param...
The Terrain3D Fragment Shader Bug: A Web Export Horror Story
Tech Discussion
The Terrain3D Fragment Shader Bug: A Web Export Horror Story The Setup Rex’s Relics is a 3D collectathon built in Godot 4.6 using the Terrain3D plugin for ter...
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Sprites & animation
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Tech Discussion
For the past two months, I've been working on the actual sprites and animation of the player and other characters. I had been working with a placeholder sprite...
How I Voice The Red Weight With AI
Tech Discussion
(At the time of writing some of the voice in the demo is very flat or not using the accent correctly. Working on that in the upcoming update) Every line of narr...
Fleet Signal Lost is Moving to d6 Only
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Tech Discussion
One of the bigger recent changes in Fleet Signal Lost is the complete removal of traditional DnD dice. No more d4s, d8s, d12s or d20s. The game now uses only d...
Devlog #13: Operación Predator – "If it bleeds, we can kill it"
Tech Discussion
🌐 English Version 🌑 Devlog #13: Operación Predator – "If it bleeds, we can kill it" You know what Jack Burton says when he goes into a dark tunnel and...
Devlog #17: “The Great Blackout – Down with Cardboard Torches”
Tech Discussion
🌑 DEVLOG: "The Great Blackout – Death to Cardboard Torches" By Jack Burton (flamethrower red-hot, predator vision on). You know what's the best thing about...
Known Issues
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Tech Discussion
The following section lists currently known issues. If you have encountered a bug that is not on this list, comment below what you encountered and how it occurr...
What do you mean A* is worse? It was an optimization over Dijkstra...
Tech Discussion
Promised in the last devlog: numbers. Here they are, and they ate a small piece of my ego on the way out. Short version: I added A* to the addon assuming it wou...
OLD PLAYTEST VERSIONS
Tech Discussion
Attached are the old versions of the game. Have fun :)...
Stay within the universe and traverse through wormholes!
One + year later update!
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Tech Discussion
Hello and welcome! It has been more than a year since the last update, which included the currently available first public playable build. In this 1+ year devel...
Story + Score Mini-Kernel WiP //
Tech Discussion
00. Inspiration So I've been reading about gravitational waves. Quite interesting! We can detect them with things called Laser Interferometer Gravitational-Wave...
Improved Tire Smoke
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Tech Discussion
I updated the smoke shader. What I had before was cool, but needed more polish. Here’s a breakdown of it. On each wheel, it’s 2 things - a particle system (...
Journey into AI assisted development
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Tech Discussion
Learning to Build a Game With AI: What Actually Happened I've been building Before the Dark Settles, a narrative survival RPG in Godot 4, inspired by games of m...
The Early Demo has just released for testing
Tech Discussion
your feedback will help the development of this project...
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Psychological RPG
On using AI for the project
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Tech Discussion
itch.io's disclosure system lets me tag exactly which parts are AI-assisted, and I've opted into all of them. I know an AI-assisted game makes some people wince...
Devlog #8: 🚪"The worst enemy of a dungeon: The damn doors. Fearless, indifferent, and random!"
Tech Discussion
🚪 DEVLOG - "The worst enemy of a dungeon: The damn doors. Fearless, indifferent, and random!" Do you know what I hate most about dungeons? The doors. Not the...
Brewers of Khazad-Dun: Devlog 03 Tooltip Hell
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Tech Discussion
In my first post about Brewers of Khazad-Dun, I talked about how I had put some effort into reworking the way tooltips worked in the game. The original problem...
Devlog #7: Open Heart Surgery: The End of the Legacy Era 📋
Tech Discussion
📋 DEVLOG - "Open Heart Surgery: The End of the Legacy Era" "Legacy code is like technical debt: ignoring it doesn't make it disappear, it just compounds the...
Mobile Stability Update
Tech Discussion
The dolls have been repaired. A new update for FablePhobia: The Hollow Dolls is now live. This patch focuses on improving the mobile experience and stabilizing...
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Day Two - Writing As I Go
Tech Discussion
Today I decided to write as I work, so that I'm not spending 2 hours at the end of the day writing and staying up too late. Today I have spent some time doing r...
McCLIM incremental completing read !
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Tech Discussion
This is obviously relevant to my deep learning implementation here. And already it is already a golf game, but this post is just about having made it at all aft...
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Devlog #6: The Day the Raycaster Stopped Looking Like a Badly Painted Curb
Tech Discussion
📝 DEVLOG - "The Day the Raycaster Stopped Looking Like a Badly Painted Curb" By Jack Burton (because someone has to keep this truck on the road). Daily Summa...
Devlog #5: O(1) or Death: The Day the Engine Stopped Crawling 🚀
Tech Discussion
🚀 O(1) or Death: The Day the Engine Stopped Crawling "The only thing worse than a slow engine is a developer who doesn't know why it's slow. Today, we found...
Unity Underground devlog #12 - first pass kb/m done
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Tech Discussion
The bug reports slowed down enough that I had some concentrated time to work on the keyboard and mouse support, and I think I have a first pass of that support...
MySocialScore 2.0 Arrives with Update 1.6
Tech Discussion
The next update of FiveBlocksFall (v1.6) will introduce a major improvement to the online leaderboard: verified gameplay screenshots , automatically captured at...
Devlog #2: The House from the Roof Down and the Refactoring Hell
Tech Discussion
Devlog #2: The House from the Roof Down and the Refactoring Hell February - March 2026: Shaping the Idea As I mentioned in the previous entry, my initial idea w...
Porting Flapper to Boriel BASIC — a short retrospective
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Tech Discussion
Español / English Español Portar un BASIC compacto de Sinclair a Boriel BASIC es una lección en traducir restricciones: las ideas de juego son pequeñas y cl...
Devlog #3: Sweeping Under the Rug 🧹
Tech Discussion
Devlog #3: Sweeping Under the Rug 🧹 And here I officially kick off my little personal diary of wins and frustrations. My goal is for this to become a logbook...
Brewers of Khazad-Dun: Devlog 02 Better RNG
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Tech Discussion
This week I wanted to talk about something a bit more on the technical side, and thought I'd talk about a topic that- up until recently- I hadn't put all that m...
Making a Card Game in GameMaker
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Tech Discussion
Hey everyone! My name is Yakov, and I'm a game developer. You may have played my previous projects: Dom Rusalok , Loretta , and Anoxia Station . Right now I'm f...
Move maps to banking
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Tech Discussion
This change moves all maps from MS NAMPAC into bank 4 . In practice, this consolidates all map data into a single, well-behaved memory bank, freeing up previous...
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Logo WiP //
Tech Discussion
I'm making a paddle game for the Atari 2600 called Gravinon . Joining Telemachus and Mutatis , it will be my third and, I think, final Atari game. And like thos...
Post jam Rat Job
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Tech Discussion
Thanks for all of the feedback and kind words! Changelist: CheckPoints are added. There are still no saves, so if you close the game, progress will be lost. But...
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More hexagon acl2 first-order-logic/embeddable common lisp+McCLIM graphics
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Tech Discussion
I was reassured on the mastodon by my friend Doug Merritt that everyone loves hexagons . Today, I just slightly extended my dual acl2 - ecl + McCLIM hextille.li...
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🕹️Top-down vs Twin-Stick Controllers in Godot Engine
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Tech Discussion
Milkyway Mailing Inc. is the first game I plan to release on Steam as a commercially viable product. In that case, I need to align it with the expectations of m...
Nuclear Throne Ultra is now on GitHub
Tech Discussion
I moved Nuclear Throne Ultra from BitBucket to GitHub. (Updates will still be on Itch!) As you may be aware Nuclear Throne Ultra is open source so its accessibl...
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Approach (How I use AI for code from a software engineer's perspective)
Tech Discussion
I am a professional software engineer by trade. Like in most companies, I am required to leverage AI coding tools to do my work. I have been doing so for over a...
Palm Tree Generator - Blender Geometry Nodes
Tech Discussion
After few projects that require me to manually model 3D palm trees, I figured that I started to know enough about palm tree, in the way how I would make them. B...
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Making a Track - Video
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Tech Discussion
I recorded this video to show the process of making a track with the spline tools package I’m using in Unity. It’s sped up and has some voiceover commentary...
Some lessons I learned with realtime map loading in Godot
Tech Discussion
I wanted to create this post to help anyone who wants to create a game with realtime map loading: share the process and what so far helped with the performance...
Hexagons, common lisp interface manager graphics and acl2 first order logic automatic proofs in one place
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Tech Discussion
This article relates to hextille.lisp available for download here in dl-roc.lisp. The reason it is over here is that early on I made a commitment to doing deep...
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Week 06 Tutorial 05 - Branching Narratives in Twine
Tech Discussion
Twine Story Analysis I played 3 of the provided stories, The Temple of No , Even Cowgirls Bleed and my personal favourite, Seedship . Each of these treated the...
Isometric Rendering Optimisations
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Tech Discussion
The isometric scenes in Melkhior's Tower are rendered using a technique described in this article that I wrote many years ago: https://www.bitglint.co.uk/Iso/de...
Growth Stages Artwork
Tech Discussion
The Art Pipeline It's almost been a month since I started, and I'm making slow but steady progress. Yo! Today I'm going to share one of the game's most importan...
Skybox Shader Design and Implementation
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Tech Discussion
Skybox Design Inspiration Since this is a first-person puzzle game, an easy source of inspiration is Portal . However, in this case the setting does not match v...
Dev Thoughts
Tech Discussion
Hello! Instead of trying to see the "blood moon" behind the clouds this morning, I'll write a short post here before I start work. I've been working on the mini...
A tutorial on Quest and Dialogue internals for Server Hosts
Tech Discussion
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Complete quests, level up skills, build structures, or casually live in a massive open-world.
Dev Thoughts
Tech Discussion
I'm working with some new foliage, thanks to Electric Dreams Env and Humble Bundle. This was the default/sample/showcase that I just overlaid most of my UI codi...
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