Haha, thanks! FNaF 3 was definitely one of our inspirations, along with Corpse Ocean and Iron Lung. We really wanted players to feel like they're never truly safe and that there's always something lurking in the depths.Glad to hear the atmosphere worked!
That's the whole point - you can't just spam the Acoustic Emitter every time it's available. You have to choose the right moment to use it and the right moment to hold it.
cool concept but i got horribly stuck on the engine calibration thing. maybe it's something about my computer being slow but i could barely get past the first stage because the timing was somehow always off. don't know if anyone else had the same problem
Thanks for giving it a try! If you were playing the web version, maybe give the desktop version a shot and see if the calibration works any better there. Let me know if you run into the same issue.
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Хорошая игра. Иногда могут сломать аудиосистему и сразу забрать жизнь, но так как это случайность, от неë игра становится интереснее.
Игра очень атмосферная, саунд супер. В первый раз играл без наушников, не повторяйте мою ошибку. По механикам отдалённо напоминает старый добрый fnaf
Атмосферная короткая игра, немного напоминает фнаф по своим механикам
прикольная инди хорор
like!
Such a cool game. A sort of mix between Tin Can and FNaF3. Soooo good atmosphere.
Haha, thanks! FNaF 3 was definitely one of our inspirations, along with Corpse Ocean and Iron Lung. We really wanted players to feel like they're never truly safe and that there's always something lurking in the depths.Glad to hear the atmosphere worked!
the accoustic recharge was too slow, and the attack timing from the creature was too many
That's the whole point - you can't just spam the Acoustic Emitter every time it's available. You have to choose the right moment to use it and the right moment to hold it.
We might need to update the note's hint to make it easier for players to figure out. We may add that in a future update.
got it but it's difficult to survive since it's the only was to protect us from the sea entity (or maybe i just bad at it)
its intense
cool concept but i got horribly stuck on the engine calibration thing. maybe it's something about my computer being slow but i could barely get past the first stage because the timing was somehow always off. don't know if anyone else had the same problem
Thanks for giving it a try! If you were playing the web version, maybe give the desktop version a shot and see if the calibration works any better there. Let me know if you run into the same issue.
It's actually a game about trying to rise from the depths of depression.
true :D
I didn't pass the game. Atmospheric
I didn't pass the game. Thanks