<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Lockpicks-11 Devlog - itch.io</title><link>https://digitarium.itch.io/lockpicks-11</link><description>A door-picking, lock-picking puzzler</description><item><guid>https://digitarium.itch.io/lockpicks-11/devlog/933065/post-jam-update</guid><title>Post-Jam Update</title><link>https://digitarium.itch.io/lockpicks-11/devlog/933065/post-jam-update</link><pubDate>Sat, 26 Apr 2025 22:01:35 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIwOTExMTA4LnBuZw==/400x224%23c/Q5WEVl.png"/><p>fixed the issue where the Gone Fishing minigame wouldn&#039;t reset the fill sliders to zero after winning, making it impossible to win if that minigame was played a second time during one run added the ab...</p>]]></description></item><item><guid>https://digitarium.itch.io/lockpicks-11/devlog/921679/bug-fixes</guid><title>Bug Fixes</title><link>https://digitarium.itch.io/lockpicks-11/devlog/921679/bug-fixes</link><pubDate>Wed, 09 Apr 2025 03:44:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>- fixed null-ref issue in doors scene causing game to crash (see, this is what happens when the art-person is assigned programming tasks), not that we got the doors display working regardless xD - for...</p>]]></description></item></channel></rss>