Alex Johansson   @GAMAYO  

@alexvscoding

Games Dev using Stencyl/Unity. Working on MORSE and 100% POOL. Made Narcissus, Corporate Salmon, SHUMP, BREAK N TAKE and 100% GOLF! ALJO Games Director. He/Him.

Yorkshire, England
S-a alăturat în aprilie 2012

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  1. Tweet fixat
    12 oct. 2021

    Honestly had so much fun compiling this video, was such a pleasure to exhibit MORSE at last week. After a year developing the game in isolation with very little in person feedback, it was such an enriching experience to have. Thanks ♥️ Grab the demo:

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  2. 31 mai

    Hey Folks! Here's MORSE at the alt.ctrl.gdc booth in March! Was such a fantastic event to attend after the pandemic and made a pile of useful connections. Enjoy the clip and thanks to anyone who gave it a go! ♥️

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  3. 27 mai

    This is profoundly shitty given the amount of care and effort Tom puts into his games, considering checking out King's Path and giving it a positive review! ♥️

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  4. 16 mai

    Visited Capri in the last week and absolutely adored the vehicles on the island! Taken today off to rest, though I still did some lil' illustrations of the various vehicles for a card game I want to design! 🚗🛵🚐🚕🚛

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  5. 16 mai
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  6. 10 mai

    Here's a little UI mockup of my bathroom scribbles! In the first image E is selected, the base of the stack. Second image the letter A is entered with .- which shifts the reticule to the A slot on the artillery stack. Really stoked to integrate this next week!

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  7. 9 mai

    Hey Folks! Doing a final stream for the very end of , feel free to pop in, happy to answer any questions folks have! 👋 Check out the stream here:

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  8. 9 mai

    This of course still needs to be actually prototyped but I have a good feeling it'll compliment the games systems and keep the input count to a limited number (target is no more than 4). Thanks for reading, check out the MORSE Demo now available on !

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  9. 9 mai

    So I hopped out of the bath and scribbled down this solution! What's nice as well with this design is it adds another level of mastery to the game, in that with this addition you could theoretically beat the entire game without missing a shot.

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  10. 9 mai

    So it occurred to me deep in my bubbly stasis that the same grid system could be used for the stack of shells being loaded in! Associate a letter with each slot which if occupied would fire next, so if you wanted, lets say the larger shell at C, you could enter -.-.

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  11. 9 mai

    So the solution found is this: Morse Code! The main grid is navigated with a grid made up of letters and numbers (E.g. A 1, G 5) that the player moves around with telegraphy, so if I want to move to A in this clip, I enter dot then dash.

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  12. 9 mai

    Design problem: Currently folks playing the game do not like that you have to wait a shell to load into the bottom before you can fire it, that means you potentially have to shoot through a stack of 3-4 shells to reach the one you want!

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  13. 9 mai

    Do not under-estimate the power of rest! Was unwinding and switching off in a lovely candlelit bubble bath when I suddenly came up with a design solution for the ammo loading system in MORSE! 🛀🧼🦆🚿🫧 Thread 1/6:

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  14. 7 mai

    Hey Folks! For , here's the trailer for MORSE! Use timing, tactics and telegraphy to break the bitter attrition of the Great War, all whilst learning a lost language. Can you change the world with the push of a button? Demo on Steam:

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  15. 7 mai

    Curious to hear what folks think of which they prefer in the retweet! It's basic AF but been experimenting with other designs, really like this one of Ida entwined in transmissions, has a vibe of being both striking and intimate.

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  16. 6 mai

    Pretty scrappy but experimenting with alt layouts for Steam Capsules. From research, I noticed that a majority of narrative games feature the protagonist portrait + white text. Which you folks prefer, the top or bottom design? 🤔

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  17. 6 mai

    Hey folks! Does anyone know how the alter the clips sampled for the little video preview that plays when you're hovering over a game? Thanks! 🙏

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  18. 6 mai

    Kind of insane I've never heard of this course before, has a step by step video guide of how to optimise your page! Definitely going to get the MORSE optimised with this!

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  19. 6 mai

    Hey Folks! You can check out the timestamped stream here of me playing MORSE and talking about the project!

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  20. 5 mai

    Hey Folks! My playthrough of MORSE will be be streaming on in 10 minutes as kicks off! 📚 Will be doing another playthrough/Q&A later in the week, so stay tuned for that! Check out the stream here:

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  21. 5 mai

    Heck yes! MORSE Demo update is live on just in time for , give it a go, roughly an hour's worth of campaign content to sink your teeth into! 👀 Ever wanted to learn the lost language of Morse Code? Got you covered😎

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