Alex Johansson   @GAMAYO  

@alexvscoding

Games Dev using Stencyl/Unity. Working on MORSE and 100% POOL. Made Narcissus, Corporate Salmon, SHUMP, BREAK N TAKE and 100% GOLF! ALJO Games Director. He/Him.

Yorkshire, England
Liittynyt huhtikuu 2012

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  1. Kiinnitetty twiitti
    12. lokak. 2021

    Honestly had so much fun compiling this video, was such a pleasure to exhibit MORSE at last week. After a year developing the game in isolation with very little in person feedback, it was such an enriching experience to have. Thanks ♥️ Grab the demo:

    Kumoa
  2. 31. toukok.

    Hey Folks! Here's MORSE at the alt.ctrl.gdc booth in March! Was such a fantastic event to attend after the pandemic and made a pile of useful connections. Enjoy the clip and thanks to anyone who gave it a go! ♥️

    Kumoa
  3. 27. toukok.

    This is profoundly shitty given the amount of care and effort Tom puts into his games, considering checking out King's Path and giving it a positive review! ♥️

    Kumoa
  4. 16. toukok.

    Visited Capri in the last week and absolutely adored the vehicles on the island! Taken today off to rest, though I still did some lil' illustrations of the various vehicles for a card game I want to design! 🚗🛵🚐🚕🚛

    Kumoa
  5. 16. toukok.
    Kumoa
  6. 10. toukok.

    Here's a little UI mockup of my bathroom scribbles! In the first image E is selected, the base of the stack. Second image the letter A is entered with .- which shifts the reticule to the A slot on the artillery stack. Really stoked to integrate this next week!

    Kumoa
  7. 9. toukok.

    Hey Folks! Doing a final stream for the very end of , feel free to pop in, happy to answer any questions folks have! 👋 Check out the stream here:

    Kumoa
  8. 9. toukok.

    This of course still needs to be actually prototyped but I have a good feeling it'll compliment the games systems and keep the input count to a limited number (target is no more than 4). Thanks for reading, check out the MORSE Demo now available on !

    Näytä tämä ketju
    Kumoa
  9. 9. toukok.

    So I hopped out of the bath and scribbled down this solution! What's nice as well with this design is it adds another level of mastery to the game, in that with this addition you could theoretically beat the entire game without missing a shot.

    Näytä tämä ketju
    Kumoa
  10. 9. toukok.

    So it occurred to me deep in my bubbly stasis that the same grid system could be used for the stack of shells being loaded in! Associate a letter with each slot which if occupied would fire next, so if you wanted, lets say the larger shell at C, you could enter -.-.

    Näytä tämä ketju
    Kumoa
  11. 9. toukok.

    So the solution found is this: Morse Code! The main grid is navigated with a grid made up of letters and numbers (E.g. A 1, G 5) that the player moves around with telegraphy, so if I want to move to A in this clip, I enter dot then dash.

    Näytä tämä ketju
    Kumoa
  12. 9. toukok.

    Design problem: Currently folks playing the game do not like that you have to wait a shell to load into the bottom before you can fire it, that means you potentially have to shoot through a stack of 3-4 shells to reach the one you want!

    Näytä tämä ketju
    Kumoa
  13. 9. toukok.

    Do not under-estimate the power of rest! Was unwinding and switching off in a lovely candlelit bubble bath when I suddenly came up with a design solution for the ammo loading system in MORSE! 🛀🧼🦆🚿🫧 Thread 1/6:

    Näytä tämä ketju
    Kumoa
  14. 7. toukok.

    Hey Folks! For , here's the trailer for MORSE! Use timing, tactics and telegraphy to break the bitter attrition of the Great War, all whilst learning a lost language. Can you change the world with the push of a button? Demo on Steam:

    Kumoa
  15. 7. toukok.

    Curious to hear what folks think of which they prefer in the retweet! It's basic AF but been experimenting with other designs, really like this one of Ida entwined in transmissions, has a vibe of being both striking and intimate.

    Kumoa
  16. 6. toukok.

    Pretty scrappy but experimenting with alt layouts for Steam Capsules. From research, I noticed that a majority of narrative games feature the protagonist portrait + white text. Which you folks prefer, the top or bottom design? 🤔

    Kumoa
  17. 6. toukok.

    Hey folks! Does anyone know how the alter the clips sampled for the little video preview that plays when you're hovering over a game? Thanks! 🙏

    Kumoa
  18. 6. toukok.

    Kind of insane I've never heard of this course before, has a step by step video guide of how to optimise your page! Definitely going to get the MORSE optimised with this!

    Kumoa
  19. 6. toukok.

    Hey Folks! You can check out the timestamped stream here of me playing MORSE and talking about the project!

    Kumoa
  20. 5. toukok.

    Hey Folks! My playthrough of MORSE will be be streaming on in 10 minutes as kicks off! 📚 Will be doing another playthrough/Q&A later in the week, so stay tuned for that! Check out the stream here:

    Kumoa
  21. 5. toukok.

    Heck yes! MORSE Demo update is live on just in time for , give it a go, roughly an hour's worth of campaign content to sink your teeth into! 👀 Ever wanted to learn the lost language of Morse Code? Got you covered😎

    Kumoa

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