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  1. Oct 7
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  2. Oct 7
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  3. Retweeted
    Oct 5
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  4. Retweeted
    Oct 4
    Replying to

    Working on some level design based on this cool mechanic. In The Shadows is a puzzle platformer in a world of shadows filled with obstacles and creatures.

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  5. Retweeted
    Oct 1

    What happens if I just crank up edge detection to 11

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  6. Oct 3
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  7. Oct 3
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  8. Retweeted
    Sep 27
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  9. Oct 2
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  10. Retweeted
    Oct 2
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  11. Retweeted
    Sep 24
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  12. Retweeted
    Sep 24

    A new cloud-based simulation toolkit for that lets run multiple instances of a project in parallel at an incredible scale:

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  13. Retweeted
    Sep 12

    Did some weird grass test at school today, it turned out okay I think. 🙃

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  14. Retweeted
    Sep 18

    I'm finally working on my game again and implemented a free look camera. 🥳

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  15. Retweeted
    Sep 18

    2019-09-19 Tweaked a compute shader, nicer transition back to initial state, closer to what I had in mind. (gif is 5x speed to fit in 15MB) original: As usual: real-time, no noise functions/lookup/etc

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  16. Retweeted
    Sep 18

    Hey ! This week, I have been mostly... ...blowing stuff up.

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  17. Retweeted
    Sep 19
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  18. Retweeted
    Sep 18
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  19. Retweeted
    Sep 19

    Morning train to London.

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  20. Retweeted
    Sep 17
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